Edge Transit god roll & best perks

Edge Transit — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Into the Light

“What did you trade away to secure passage to the edge?”

Full perk pool, stats & source for Edge Transit →

Built from 81 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 52 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Oh how the meme’s be meme’ing. Edge Transit used to drop as often as glimmer. We used to be swimming in them, with how often they used to drop. Now we are asking for more drops of Edge Transit. The hottest DPS weapon outside of Cataphract GL3 (Adept). For the moment we can stack extra rounds into the magazine with Augmented Drum and Envious Assassin, and then hot swap over to Spike Grenades and Cascade Point on some Holo-foil rolls. Pair that with either Explosive Light or Bait and Switch for incredible damage. Bait and Switch will last the whole extended magazine, but (soon to be) enhanced Explosive Light will last 7 shots. If you nail just one roll out of all the Edge Transits I would look for Cascade Point and Explosive Light to be able to nuke most majors, champions, and bosses with ease." Recommended MW: Velocity.

Strong alternatives

Bait and Switch Spike Grenades Quick Launch Cascade Point Explosive Light Envious Assassin Chain Reaction Augmented Drum High-Velocity Rounds Smart Drift Control Linear Compensator

pandapaxxy

pvp mkb controller 18 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "The extra health added with the 7.3.5 update made a big switch to heavy grenade launcher perks. Now you'll need to invest heavier into Blast Radius to hit around 65+ in order to reliably OHK a guardian of all resilience levels. Volatile Launch with a Blast Radius MW gets us to 75, High-Explosive Ordinance brings that up to 85 and evens out the hit to velocity from Volatile Launch. Paired up with Impulse Amplifier and you'll hardly notice a difference compared to a max velocity roll without Impulse Amplifier. With the perk shake up I'd personally take Explosive Light in the fourth column to bring the blast radius up to 100 and get some extra explosion damage but Destabilizing Rounds is also good if you're looking for a pseudo-Chain Reaction." Recommended MW: Blast Radius.

Essential perks

High-Explosive Ordnance

Strong alternatives

Impulse Amplifier Volatile Launch Explosive Light Destabilizing Rounds Cascade Point Chain Reaction Confined Launch Quick Launch

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. First-choice PvE pick for sustained damage against Boss Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. The meme-machine is back and, although the stats are average, it's a beast for boss damage. Go for a barrel perk that boosts Velocity and Handling and then, unusually, Sticky Grenades is the top mag perk for this particularl roll (bear with us). Either Field Prep or Cascade Point and Deconstruct together make this a great DPS choice. Either just take advantage of two extra reserve ammo and faster reload and handling from Field Prep, or proc Cascade Point with a couple of sniper crits and to proc the higher fire rate, while Deconstruct with Sticky Grenades pulls bonus ammo out of the air on every second, rather than every third, hit because of the delay before the explosive damage. This extends your effective magazine size to 11, but only using 6 ammo. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Velocity or Handling, with a damage boosting (Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-BossSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Sticky Grenades Deconstruct

Strong alternatives

Quick Launch Cascade Point Smart Drift Control Field Prep

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. First-choice PvE pick for burst damage against Major Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. The meme-machine is back and, although the stats are average, it's a beast for boss damage. Go for a barrel perk that boosts Velocity and Handling, and Augmented Drum as the mag park adds an extra shot. As the first trait perk, Auto-Loading Holster bypasses Augmented Drum's reload penalty or Field Prep just negates it, and Explosive Light adds +25% damage - when enhanced, this will apply to all 7 shots before reloading. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Velocity or Handling, with a damage boosting (Major, Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-BossSpec, PvE-MajorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Augmented Drum Explosive Light

Strong alternatives

Auto-Loading Holster Quick Launch Smart Drift Control Field Prep

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. First-choice PvE pick for sustained damage against Boss Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. The meme-machine is back and, although the stats are average, it's a beast for boss damage. Reducing the blast radium with Hard Launch does boost impact damage a little, otherwise go for a barrel perk that boosts Velocity and Handling, and Spike Grenades adds a little extra impact damage too. As the first trait perk, Envious Assassin can overfill the magazine to 18, which you can use with Bait and Switch's +30% damage bonus for some serious boss damage. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Velocity or Handling, with a damage boosting (Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-BossSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Envious Assassin Bait and Switch Spike Grenades

Strong alternatives

Hard Launch Quick Launch Smart Drift Control

What these Edge Transit perks do

Sticky Grenades

Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters. Increases Detonation damage by 30% and decreases Impact damage by 85%. Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial: • 20 Blast Radius: 6% decreased total damage • 48 Blast Radius: unchanged total damage • 100 Blast Radius: 11% increased total damage

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Destabilizing Rounds

Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Edge Transit in Destiny 2

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