Everburning Glitz god roll & best perks

Everburning Glitz — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: Trials of Osiris Wins

“Those who squint will find a fountain of beautiful flames.”

Full perk pool, stats & source for Everburning Glitz →

Built from 144 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

60 wishlist rolls

Inspired by @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing bulkier minor adds in both general at-level or better, and end-game underleveled content. Everburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with tougher adds, in the first trait perk column, Attrition Orbs spawns a power orb after 36 hits within 5s of each other to proc armour mods. In the second, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 12 crit hits (11 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, and also procs Attrition Orbs' orb generation. There's also Ancillary Ordinance which builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. Alternatively One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Attrition Orbs

Strong alternatives

Arrowhead Brake Alloy Magazine Kinetic Tremors Ancillary Ordinance One for All High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds Flared Magwell Extended Barrel Chambered Compensator Polygonal Rifling

Community wishlist roll

60 wishlist rolls

Inspired by @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content. Everburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with adds, in the first trait perk column, Subsistence reloads 17% of the magazine (20% when enhanced) on kills. In the second, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 12 crit hits (11 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, with kills also proccing Subsistence. There's also Ancillary Ordinance which builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. Alternatively One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Subsistence

Strong alternatives

Arrowhead Brake Alloy Magazine Kinetic Tremors Ancillary Ordinance One for All High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds Flared Magwell Extended Barrel Chambered Compensator Polygonal Rifling

Adamsdown_Boy written as at v9.1.5.2

24 wishlist rolls

Adamsdown_Boy written as at v9.1.5.2 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing groups of minor adds in both general at-level or better, and end-game underleveled content. Everburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with adds, in the first trait perk column, Bewildering Burst procs for 6s (7s when enhanced) after finishing a reload following a kill, and then on the next hit launches a flashbang above the target that does damage and disorients enemies within 9m for 3.5s. You can use that to create a loop with One For All's damage boost of ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each to kill the group of disoriented enemies and re-proc the flashbang. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Bewildering Burst One for All

Strong alternatives

Arrowhead Brake Flared Magwell Light Mag Alloy Magazine High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds Extended Barrel Chambered Compensator Polygonal Rifling

What these Everburning Glitz perks do

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Ancillary Ordinance

Killing Elemental-Debuffed targets or scoring 3 Elemental Kills within 4 seconds of each grants this weapon one stack of Ancillary Ordinance. Maximum of 4 stacks. Stacks can be earned while stowed. Kills consume a stack of Ancillary Ordinance to release a seeking Micro-Missile from the enemy's point of death, traveling up to 30 meters before dealing 330 [100] damage in a small radius. Killing Elemental-Debuffed Targets with this weapon instantly spawns a missile.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Bewildering Burst

Finishing a reload within ? seconds of a kill grants 'Bewildering Burst' for 6 seconds. While Bewildering Burst is active, your next Direct Hit spawns a Kinetic explosive above the target that detonates after a 0.85 second delay. The detonation deals 10 [4] damage and Disorients enemies within a 10 meter radius for 3.5 [1] seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Everburning Glitz in Destiny 2

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