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False Promises
False Promises god roll & best perks
Legendary · Auto Rifle
Where it drops: Source: Episode: Heresy Activities
“Gripped in the hands of the desperate many.”
Full perk pool, stats & source for False Promises →
Built from 117 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these False Promises perks do
Feeding Frenzy
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks.
Bonuses at 1|2|3|4|5 Stacks:
• 8|50|60|75|100 Reload Speed
• 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Cascade Point
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon:
Readying this weapon reduces its Firing Delay for 2.5 seconds.
Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes.
Precision Hits requried per weapon archetype:
• Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits
• Hand Cannons, Scout Rifles: 4 hits
• Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Headstone
Precision Kills create a Large Stasis Crystal at the target's location.
Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal.
Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.
Swashbuckler
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks.
(Glaive) Melee Kills grant all 5 Stacks instantly.
Damage increase at 1|2|3|4|5 Stacks:
6.7% | 13.3% | 20% | 26.6% | 33.3%
Stowing the weapon removes the buff.
Ambitious Assassin
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored.
Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow.
Overfill amount per Kill scored:
• Primary Weapons: 20%
• Special and Power Weapons: 10%
Loose Change
Applying an Elemental Debuff grants the following benefits for 9 seconds:
• 50 Reload Speed and 20 Aim Assist
• 20% decreased ADS Movement Speed Penalty
Buff can be activated while stowed.
Armor-Piercing Rounds
Grants 5% increased damage against Elemental and Barrier Champion Shields.
Allows bullets to overpenetrate enemies once.
Dynamic Sway Reduction
Each shot while holding down the trigger grants the following benefits:
• 1 Stability
• ?% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.
Zen Moment
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks.
Benefits granted per Stack:
• Grants ?% Flinch Resistance
• Reduces Visual Weapon Shake by 15%
• Reduces Reticle Bounce by 15%
Stacks gained per Weapon Hit by weapon type:
• Hand Cannons, Scout Rifles: 2?
• Pulse Rifles, Sidearms: 1.5
• Other Weapons: 1
Enlightened Action
Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks.
Stat bonuses at 1|2|…|12 Stacks:
2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed
Stacks granted per hit by Weapon Type:
• Hand Cannons: 3 Stacks
• Bows: ? Stacks
• Automatic Weapons: 1 Stack
High-Caliber Rounds
Hits inflict increased Flinch on Enemies.
PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker.
PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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