Community wishlist roll
controller pve 71 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“"A peace born from violence is no peace at all." —Lady Efrideet”
Full perk pool, stats & source for Farewell →
Built from 215 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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Sharditkeepit Community: PVE Perks - Experimental Community-Sourced Weapons Preferences Survey
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File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
Sharditkeepit Community: PVP Perks - Experimental Community-Sourced Weapons Preferences Survey
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 213. PvP backup roll.
Essential perks
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Inspired by Destiny Massive Breakdowns Podcast 213. PvP first choice roll.
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pve)
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
jarv (PvE): A-Tier (Strong). Recommended MW: Range.
Essential perks
jarv (PvP): A-Tier (Strong). Recommended MW: Range.
Essential perks
Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.
Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.
Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Weapon fires Full Auto. (Identical to the setting) Decreases Firing Delay by 10% on Shotguns.
Weapon fires Full Auto. (Identical to the setting) Decreases Firing Delay by 10% on Shotguns.
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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