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IKELOS_SG_v1.0.3
IKELOS_SG_v1.0.3 god roll & best perks
Legendary · Shotgun
Where it drops: Source: Season of the Seraph
“Subroutine IKELOS: Status=reinitiated.
APOTHEOSIS: Status=active…”
Full perk pool, stats & source for IKELOS_SG_v1.0.3 →
Built from 80 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these IKELOS_SG_v1.0.3 perks do
Pugilist
Weapon Kills grant 10% Melee Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Dealing Melee Damage grants 35 Handling for 3 seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Surrounded
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met.
Exceptions:
• Swords only receive a 35% damage increase.
• Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase.
• Wolfpack Rounds receive a 35% Explosive Damage increase.
Cascade Point
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon:
Readying this weapon reduces its Firing Delay for 2.5 seconds.
Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes.
Precision Hits requried per weapon archetype:
• Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits
• Hand Cannons, Scout Rifles: 4 hits
• Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Grave Robber
Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves.
3 second cooldown between activations.
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
One-Two Punch
Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds.
Melee Damage increase by weapon type:
• Shotgun: 150% additional base melee damage
• Hand Cannon: 75% [100?%] additional base melee damage
Stowing the weapon removes the buff.
The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.
Swashbuckler
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks.
(Glaive) Melee Kills grant all 5 Stacks instantly.
Damage increase at 1|2|3|4|5 Stacks:
6.7% | 13.3% | 20% | 26.6% | 33.3%
Stowing the weapon removes the buff.
Trench Barrel
Dealing Melee Damage grants the following for the next 3 shots within 5 seconds:
• 30 Reload Speed and 30 Handling
• 50% increased damage
Stowing the weapon removes the buff.
Threat Detector
Grants 1|2 Stacks while within 15 meters of 1|2+ enemies.
Bonuses at 1|2 Stacks:
• 15|40 Stability
• 18|60 Reload Speed
• 25|100 Handling
• 0.9x|0.81x Handling Animation Duration Multiplier
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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