IKELOS_SG_v1.0.3 god roll & best perks

IKELOS_SG_v1.0.3 — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: Season of the Seraph

“Subroutine IKELOS: Status=reinitiated. APOTHEOSIS: Status=active…”

Full perk pool, stats & source for IKELOS_SG_v1.0.3 →

Built from 80 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 72 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "[...] it still probably won’t make much of a splash this season either. In PvE the best shotguns are pin-point frames for damage, and dealer’s choice for general use. I do like rapid-fire frames with one-two punch builds as you don’t need a lot to hit max magazine and grave robber for “free” reloads. The synergy is there and it makes for a really fun game play cycle. Subsistence and trench barrel are good options together, as are pugilist and swashbuckler. I just don’t think with all the rapid-fire frame shotguns and PvE centered shotguns the Ikelos will really shine." Recommended MW - Reload.

Strong alternatives

Tactical Mag Barrel Shroud Grave Robber One-Two Punch Corkscrew Rifling Appended Mag Light Mag Subsistence Pugilist Trench Barrel Swashbuckler Trench Barrel

Speedrunner's Shopping List

god-pve 6 wishlist rolls

Speedrunner's Shopping List: Burst single target damage (good for: RoN, Prophecy)

Essential perks

Tactical Mag Barrel Shroud

Strong alternatives

Pugilist Surrounded Cascade Point Grave Robber Subsistence

pandapaxxy

pvp mkb controller 2 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Rapid-fire frame shotguns have not had a strong presence in PvP either. Their recent change to a fixed spread will help but their poor ammo economy on top of the gamemodes 1 shot per brick leads to a bad taste. They can be strong when barrel stuffing your opponent, but any shotgun will do then. I would just stay away from rapid-fire shotguns until there is a really strong incentive to use them." Recommended MW - Handling or Range.

Essential perks

Accurized Rounds Threat Detector Swashbuckler

Strong alternatives

Smallbore Corkscrew Rifling

What these IKELOS_SG_v1.0.3 perks do

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

IKELOS_SG_v1.0.3 in Destiny 2

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