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Khvostov 7G-02
Khvostov 7G-02 god roll & best perks
Legendary · Auto Rifle
Where it drops: Source: Exploring the Pale Heart
“An ancient instrument of war, battered and worn—but it still fires true. Perhaps it's been waiting for you.”
Full perk pool, stats & source for Khvostov 7G-02 →
Built from 54 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Khvostov 7G-02 perks do
Strategist
Weapon Kills grant 10% Class Ability Energy.
Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%.
Class Ability usage grants ? Stability for ? seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Alloy Magazine
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty.
Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
Multikill Clip
Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds.
Buff is overwritten every time it is triggered and is removed on stow.
Attrition Orbs
Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy.
Does not require Direct Hits. Hit counter persists through stow.
Hit requirements for activation:
• Rocket Launchers: 2 hits
• Heavy Grenade Launchers: 3 Hits
• Wave-Frame Grenade Launchers: 4 hits
• Bows: 4 Hits
• Swords: 5 Hits
• Area-Denial Grenade Launchers: 26 Hits
• Others: 55% of Magazine Size rounded down + 1
Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.
Pugilist
Weapon Kills grant 10% Melee Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Dealing Melee Damage grants 35 Handling for 3 seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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