Matador 64 god roll & best perks

Matador 64 — Destiny 2 Shotgun
Legendary · Shotgun

“Be the bull.”

Full perk pool, stats & source for Matador 64 →

Built from 168 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

mkb pve 106 wishlist rolls

pandapaxxy (M+KB / PvE): "Let me preface this by saying precision shotguns are not the best choice for any content. That being said, Matador 64 might be your best option depending on your roll. For PvE One-Two Punch is still my favorite choice for the sheer damage you can get with your melees." Recommended MW: Reload.

Strong alternatives

Assault Mag Barrel Shroud Lead from Gold One-Two Punch Corkscrew Rifling Smallbore Tactical Mag Appended Mag Full Auto Trigger System Pulse Monitor Swashbuckler Golden Tricorn Harmony

YeezyGT's S16

god-pvp 50 wishlist rolls

[YeezyGT's S16] [MW: Range] "Matador in D2 is basically the Precision Frame Sudden Death. Threat Detector is S-Tier, Pulse Monitor falls closely behind it, and Perpetual Motion is still fairly underrated. Opening Shot is a given at this point, as is Full Choke. I'm sure Swashbuckler can help offset some of the inconsistencies that come with Precision Frame one-shots. It's a solid pick if you get a good roll."

Strong alternatives

Full Choke Accurized Rounds Threat Detector Swashbuckler Opening Shot Pulse Monitor Perpetual Motion Assault Mag Light Mag Smallbore Corkscrew Rifling

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 4 wishlist rolls

Inspired by DMB Podcast 279 with @Saint_Kabr. First-choice PvP pick for duelling. This is a precision pellet (not slug) shotgun with decent baseline stats, but the subfamily is weaker than lightweights, still needing 11 out of 12 pellets to hit for a guaranteed kill, but with a slower fire rate. Barrel Shroud improves the handling, or Full Choke keeps the pellets a little tighter, Accurized Rounds and Opening Shot together boost range to 100 for a 7m damage falloff distance, and in the first trait column either Threat Detector or Perpetual Motion passively boost handling. Just remember to ABS (always be sliding), and always follow up with a melee! Recommended MW: Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Opening Shot Accurized Rounds

Strong alternatives

Barrel Shroud Perpetual Motion Full Choke Threat Detector

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 4 wishlist rolls

Inspired by DMB Podcast 279 with @Saint_Kabr. First-choice PvP pick for duelling. This is a precision pellet (not slug) shotgun with decent baseline stats, but the subfamily is weaker than lightweights, still needing 11 out of 12 pellets to hit for a guaranteed kill, but with a slower fire rate. Barrel Shroud improves the handling, or Full Choke keeps the pellets a little tighter, a Range Masterwork and Opening Shot together boost range to 100 for a 7m damage falloff distance, Assault Mag makes follow-up shots a little faster, and in the first trait column either Threat Detector or Perpetual Motion passively boost handling. Just remember to ABS (always be sliding), and always follow up with a melee! Recommended MW: Range, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Opening Shot Assault Mag

Strong alternatives

Barrel Shroud Perpetual Motion Full Choke Threat Detector

pandapaxxy

mkb pvp 4 wishlist rolls

pandapaxxy (M+KB / PvP): "Crucible is where this shotgun will shine. It’s not as consistent as Felwinter’s Lie, nor is it as fast as A Sudden Death. So why use it? Well, the same reason Eyasluna will be strong. Perpetual Motion. The handling from that coupled with opening shot will mean you can use your abilities and still have a fast handling shotgun. You can be on any subclass and still reap the benefits. It might not be the best in slot, but it will be consistent across any subclass across any build and any gamemode." Recommended MW: Handling or Range.

Essential perks

Full Choke Killing Wind

Strong alternatives

Perpetual Motion Accurized Rounds Assault Mag Threat Detector

What these Matador 64 perks do

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Pulse Monitor

Refills Magazine from reserves upon dropping to 30% Shield Health. Can activate while stowed. Grants 50 Handling and a 0.95x Ready/Stow Animation Duration Multiplier while at or below 30% Shield Health. Buff lingers for 1 second once the condition is no longer met.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Full Auto Trigger System

Weapon fires Full Auto. (Identical to the setting) Decreases Firing Delay by 10% on Shotguns.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Matador 64 in Destiny 2

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