Midha's Reckoning god roll & best perks

Midha's Reckoning — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: "King's Fall" Raid

“"I see now that everything dies. Even… even memory." —Midha, Consort of Stars”

Full perk pool, stats & source for Midha's Reckoning →

Built from 171 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

81 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “Midha's Reckoning is not the best PvE fusion, it can overflow reservoir bursts, but so can Glacioclasm, or if you do not mind reloading you can get that through Snorri-fr4. it is not a terrible weapon by any means, it just has a larger hill to climb versus some other King's Fall weapons.“ (Year 5 S18: Season of Plunder Arc Fusion Rifle Special Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Accelerated Coils Arrowhead Brake Vorpal Weapon Field Prep Chambered Compensator Smallbore Ionized Battery Enhanced Battery Backup Plan Cornered Reservoir Burst Golden Tricorn

pandapaxxy

PvP Controller 54 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Stability “PvP is another place with a high hill to climb, but Midha's Reckoning can also double dip into charge time reduction perks to make it easier to slay out. Backup plan will nail that first kill, then you will have successful warm-up for the second onward. Not the flashiest weapon, but if you like voops, give her a try.“ (Year 5 S18: Season of Plunder Arc Fusion Rifle Special Ammo)

Strong alternatives

Accelerated Coils Arrowhead Brake Backup Plan Successful Warm-Up Chambered Compensator Smallbore Particle Repeater Pugilist Well-Rounded Tap the Trigger Kickstart

Community wishlist roll

11 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for end-game content. Shapeable. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Decent in-slot stats compared to Exile's Curse or Wizened Rebuke. Generally, with fewer bolts being fired from a High-Impact frame, you don't have to worry so much about stability, so can either push the range or improve handling with your barrel. Any Battery with Backup Mag pushes you up to eight shots in the battery, so why not take advantage of a shorter charge time from Accelerated Coils? Further build into the faster charge time with Cornered, add ammo reserves and faster reloads with Field Prep, or trigger health regeneration on kills with Unrelenting in the first trait column. With a battery size of eight, you'll get up to five overflowed shots with the origin trait if you're in a Raid near a full fireteam, or three reloading in a normal fireteam of three. Reservoir Burst procs on any overflowed charges from the origin trait, giving you a 25% damage bonus and those lovely explosions on kills (maybe with Arc 3.0 Spark of Beacons for a bit of blinding too) on them all. Recommended MW: Range or Handling, with a Backup Mag mod. Tags: PvE, PvE-God, PvE-Boss, PvE-MajorSpec, PvE-EndGame, Controller, MKB

Essential perks

Accelerated Coils Reservoir Burst

Strong alternatives

Cornered Hammer-Forged Rifling Fluted Barrel Corkscrew Rifling Field Prep Unrelenting Smallbore Arrowhead Brake

Community wishlist roll

10 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for end-game content. Shapeable. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Decent in-slot stats compared to Exile's Curse or Wizened Rebuke. Generally, with fewer bolts being fired from a High-Impact frame, you don't have to worry so much about stability, so can either push the range or improve handling with your barrel. Increasing the battery size with Ionised Battery and Reservoir Burst pushes you to the maximum of 8 in the mag (with Enhanced RB you only need Enhanced Battery). You should be getting plenty of kills with Reservoir Burst, so you can use Unrelenting to recover your health while in combat. With a battery size of eight, you'll get up to five overflowed shots with the origin trait if you're in a Raid near a full fireteam, or three reloading in a normal fireteam of three. RB procs on any overflowed charges from the origin trait, with a 25% damage bonus and those lovely explosions on kills (maybe with Arc 3.0 Spark of Beacons for a bit of blinding too) on them all. Recommended MW: Range or Handling, with a damage-boosting (Major, Boss or Taken Spec) mod. Tags: PvE, PvE-God, PvE-Boss, PvE-MajorSpec, PvE-EndGame, Controller, MKB

Essential perks

Reservoir Burst Unrelenting

Strong alternatives

Ionized Battery Hammer-Forged Rifling Smallbore Fluted Barrel Corkscrew Rifling Arrowhead Brake Enhanced Battery

Community wishlist roll

PvP PvP-Duel PvP-Chain PvP-God MKB Controller 6 wishlist rolls

Inspired by DMB Podcast 277 with @illPhysics (and thanks to @Legoleflash). First-choice PvP pick - one of those rare weapons that works for both duelling and kill-chaining. Shapeable. Definitely not meta out of the box as at v6.2.0.7 with a base TTK of 1.09s with four bolts, but there's a perk combination that helps with that. Most stats are okayish, with Aim Assistance a standout highest in class - add in some targeting mods on the weapon and helmet if you want to build into this weapon. You're only firing five bolts, so you can spec into range with your barrel, as controlling the recoil should be easier. With the battery perk, you might be tempted by Accelerated Coils for an even faster charge time, but you'll probably get more use from Projection Fuse's extra range for consistency. The real fun is in the two trait columns - Backup Plan gets you to 100 Handling on swapping, and brings the TTK for your first shot down to 0.81s. After your first kill, Successful Warm-Up kicks into reduce it still further to 0.73s. You still need to hit 4 out of 5 bolts, but the targeting mods make that much easier to achieve, and the TTK is faster than an out-of-the-box Rapid Fire Fusion Rifle. Recommended MW: Range, with a Targeting Adjustor mod.

Essential perks

Backup Plan Successful Warm-Up

Strong alternatives

Projection Fuse Hammer-Forged Rifling Extended Barrel Full Bore Accelerated Coils

Community wishlist roll

6 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for end-game content. Shapeable. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Decent in-slot stats compared to Exile's Curse or Wizened Rebuke. Generally, with fewer bolts being fired from a High-Impact frame, you don't have to worry so much about stability, so can either push the range or improve handling with your barrel. Increasing the battery size with Ionised Battery and Reservoir Burst pushes you to the maximum of 8 in the mag (with Enhanced RB you only need Enhanced Battery). You can get around the reload penalty from Ionised Battery when crouching with Field Prep (and have more ammo in reserve) to use in combination with Reservoir Burst. With a battery size of eight, you'll get up to five overflowed shots with the origin trait if you're in a Raid near a full fireteam, or three reloading in a normal fireteam of three. RB procs on any overflowed charges from the origin trait, with a 25% damage bonus and those lovely explosions on kills (maybe with Arc 3.0 Spark of Beacons for a bit of blinding too) on them all. Recommended MW: Range or Handling, with a damage-boosting (Major, Boss or Taken Spec) mod. Tags: PvE, PvE-God, PvE-Boss, PvE-MajorSpec, PvE-EndGame, Controller, MKB

Essential perks

Reservoir Burst Field Prep

Strong alternatives

Ionized Battery Hammer-Forged Rifling Fluted Barrel Corkscrew Rifling Enhanced Battery

Community wishlist roll

3 wishlist rolls

Inspired by DMB PvE Podcast 32. PvE first-choice roll for Arc 3.0 builds in end-game content. Shapeable. The Origin Perk is aimed at playing with a fireteam - the larger, the better your magazine size after reload will be. Decent in-slot stats compared to Exile's Curse or Wizened Rebuke. Generally, with fewer bolts being fired from a High-Impact frame, you don't have to worry so much about stability, so can either push the range or improve handling with your barrel. Any Battery with Backup Mag pushes you up to eight shots in the battery, so why not take advantage of a shorter charge time from Accelerated Coils? Further build into the faster charge time for burst damage against Majors with Cornered, in the first trait column. With a battery size of eight, you'll get up to 13 shots with the origin trait if you're in a Raid near a full fireteam, or three reloading in a normal fireteam of three. Golden Tricorn x2 boosts damage by 50% for 10s, to melt Majors and the occasional Boss (maybe with Arc 3.0 Spark of Beacons for a bit of blinding too). Recommended MW: Range or Handling, with a Backup Mag mod. Tags: PvE, PvE-God, PvE-Boss, PvE-MajorSpec, PvE-EndGame, Controller, MKB

Essential perks

Accelerated Coils Cornered Golden Tricorn

Strong alternatives

Hammer-Forged Rifling Fluted Barrel Corkscrew Rifling

What these Midha's Reckoning perks do

Backup Plan

Grants the following for 2 seconds upon readying: • 30% decreased Charge Time • 20% decreased damage • 100 Handling Weapon must be stowed for 3 seconds before readying for the perk to activate. Linear Fusion Rifles only: firing the weapon refreshes the buff duration (but only at higher framerates).

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Cornered

Grants 15% decreased Charge/Draw Time while within 15 meters of 2 enemies. Buff lingers for 1.5 seconds once no longer surrounded.

Reservoir Burst

Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod) While Magazine is at or above maximum capacity: Grants 30% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius. Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Kickstart

Upon sliding after sprinting for 1.5 seconds with the weapon held: Grants 15% increased damage and 20% decreased Charge Time for ? seconds.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Midha's Reckoning in Destiny 2

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