No Hesitation god roll & best perks

No Hesitation — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: Exploring the Pale Heart

“"He is the closest thing I will ever have to a son."”

Full perk pool, stats & source for No Hesitation →

Built from 130 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Rooty tooty gun go ... Healy? Our very first legendary support weapon. Subsistence and Incandescent will allow you to build up charges while still being able to clear rooms with ease. Leaning more into support you have new perks Physic and Circle of Life. One giving you better healing, while the latter giving you bonus damage after healing allies. Depending on how you expect to use No Hesitations combinations of those four perks could be very strong. Leaning more into healing your team, explosions, doing better damage, EXPLOSIONS. The choice is yours." Recommended MW: Stability.

Strong alternatives

Appended Mag Subsistence Corkscrew Rifling Incandescent Frenzy Circle of Life Physic Strategist Tactical Mag Flared Magwell Smallbore Fluted Barrel

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content, particularly with solar/prismatic fragments that boost healing. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off, controller players might benefit from a bit of extra stability from the barrel and mag perks. In the first trait column Physic grants x1 Restoration (x2 when enhanced) for 5s to both you and allies while, in the second, either Attrition Orbs can proc on healing shots, which makes orbs easier to pick up in endgame when they're next to an ally, or Surrounded massively boosts damage when procced with the frame intrinsic by +54%, or 61% with enhanced Surrounded. The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Stability, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Physic

Strong alternatives

Tactical Mag Attrition Orbs Smallbore Polygonal Rifling Corkscrew Rifling Flared Magwell Surrounded

pandapaxxy

pvp mkb controller 8 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "No Hesitations is not going to be strong in PvP. Investing entirely into range puts you at a respectable 32m at 75 range. The third column perks let us down. No Zen Moment, Dynamic Sway Reduction, Tap the Trigger, or even Kill Clip leaves other autos high and mighty over No Hesitations." Recommended MW: Range.

Essential perks

Accurized Rounds

Strong alternatives

Hammer-Forged Rifling Demolitionist Incandescent Desperate Measures Strategist Smallbore

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content, particularly with solar/prismatic fragments that boost healing. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off M+KB players might benefit from a bit of extra range from the barrel and mag perks. In the first trait column Physic grants x1 Restoration (x2 when enhanced) for 5s to both you and allies while, in the second, either Attrition Orbs can proc on healing shots, which makes orbs easier to pick up in endgame when they're next to an ally, or Surrounded massively boosts damage when procced with the frame intrinsic by +54%, or 61% with enhanced Surrounded. The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Range, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB

Essential perks

Physic Accurized Rounds

Strong alternatives

Attrition Orbs Hammer-Forged Rifling Full Bore Extended Barrel Surrounded

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content, particularly with complementary solar/prismatic fragments. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off M+KB players might benefit from a bit of extra range from the barrel and mag perks. In the first trait column Physic grants x1 Restoration (x2 when enhanced) for 5s to both you and allies while, in the second, Incandescent is great for red bar add crowd control or Frenzy is great for all-round utility, boosting damage by +26.5% when procced with the frame intrinsic, along with maxxed-out handling and reload. The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Range, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB

Essential perks

Physic Accurized Rounds

Strong alternatives

Hammer-Forged Rifling Incandescent Full Bore Extended Barrel Frenzy

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off, controller players might benefit from a bit of extra stability from the barrel and mag perks. Demolitionist is great in the first trait column, but for grenade energy and instant reloads on a grenade throw, while Desperate Measures is very easy to proc with intrinsic for +10, +20 or +30% damage (+21, +32 or +43% when the frame intrinsic is also procced). The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Stability, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Desperate Measures Demolitionist

Strong alternatives

Tactical Mag Smallbore Polygonal Rifling Corkscrew Rifling Flared Magwell

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content, particularly with complementary solar/prismatic fragments. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off, controller players might benefit from a bit of extra stability from the barrel and mag perks. In the first trait column Physic grants x1 Restoration (x2 when enhanced) for 5s to both you and allies while, in the second, Incandescent is great for red bar add crowd control or Frenzy is great for all-round utility, boosting damage by +26.5% when procced with the frame intrinsic, along with maxxed-out handling and reload. The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Stability, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Polygonal Rifling Physic

Strong alternatives

Tactical Mag Incandescent Flared Magwell Frenzy

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content, particularly with solar/prismatic fragments that boost healing. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off M+KB players might benefit from a bit of extra range from the barrel and mag perks. The first and second trait column perks can double down on the frame intrinsic perks through Physic which grants x1 Restoration (x2 when enhanced) for 5s to both you and allies when procced, and Circle of Life which boosts damage on healing by an additional +25% for 10s (+37.5% total for the first 5s with the Support Frame Boost) for both you and the healed Guardian. The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Range, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB

Essential perks

Circle of Life Physic Accurized Rounds

Strong alternatives

Hammer-Forged Rifling Full Bore Extended Barrel

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content, particularly with solar/prismatic fragments that boost healing. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off, controller players might benefit from a bit of extra stability from the barrel and mag perks. The first and second trait column perks can double down on the frame intrinsic perks through Physic which grants x1 Restoration (x2 when enhanced) for 5s to both you and allies when procced, and Circle of Life which boosts damage on healing by an additional +25% for 10s (+37.5% total for the first 5s with the Support Frame Boost) for both you and the healed Guardian. The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Stability, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Polygonal Rifling Circle of Life Physic

Strong alternatives

Tactical Mag Flared Magwell

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 106 from 18 June 2024 (https://open.spotify.com/episode/0GYlriUxhFqNHGLqb84C1G?si=bb5a2c9b339d4c35) with @ImpetusAlways, @CourtProjects and @Saint_Kabr. First-choice PvE pick for add-clearing Minor Spec enemies and fireteam support in end-game content. Shapeable. A new Support frame auto-rifle subtype that builds healing charges on enemy hits (there's a semi-circle below the reticule that fills up) which you can then hip fire at allies to heal them. Hitting six hipfire shots on an ally heals 12 health per hit, and starts x1 Restoration for 4s after 6 rapid hits. This also grants both Guardians a +10% "Support Frame boost" to damage for 5s, which stacks with every other damage buff source. No Hesitation is probably the strongest solar primary currently in the game, if you're in a fireteam. It's a bit weird to fire as it's not hitscan - but if you can get used to Osteo Striga's tracking shots, you'll do fine. First off M+KB players might benefit from a bit of extra range from the barrel and mag perks. Demolitionist is great in the first trait column, but for grenade energy and instant reloads on a grenade throw, while Desperate Measures is very easy to proc with intrinsic for +10, +20 or +30% damage (+21, +32 or +43% when the frame intrinsic is also procced). The Dealer's Choice origin trait is nice to have (who doesn't love more super energy?) - with two or three Pale Heart weapons, you'll notice the difference! Recommended MW: Range, with a Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-Utility, PvE-EndGame, PvE-God, M+KB

Essential perks

Desperate Measures Accurized Rounds Demolitionist

Strong alternatives

Full Bore Extended Barrel

What these No Hesitation perks do

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Circle of Life

Triggering 'Support Frame Boost' by healing allies with the weapon grants 25% [12.5%] increased damage for 10 seconds.

Physic

Triggering 'Support Frame Boost' by healing allies with the weapon grants its element-matching effect to the user as well as the targeted ally. Effect granted based on Weapon Element: Solar: Restoration x1 for 4 seconds (6 with Ember of Solace) Arc: Amplified for 5 seconds Stasis: x2 Frost Armor for 5 seconds Strand: Releases 4 Unraveling Threads Void: Grants a ?HP Void Overshield for ? Seconds

Strategist

Weapon Kills grant 10% Class Ability Energy. Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%. Class Ability usage grants ? Stability for ? seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

No Hesitation in Destiny 2

Already own a god roll of No Hesitation?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls