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Old Sterling
Old Sterling god roll & best perks
Legendary · Auto Rifle
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“It's far from pretty, but it will never let you down.”
Full perk pool, stats & source for Old Sterling →
Built from 66 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Old Sterling perks do
Rewind Rounds
Upon emptying the Magazine:
Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves.
Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits.
Requires firing 28.75% of the Magazine Capacity for the refill to activate.
Cannot load the Magazine beyond its base capacity.
Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second).
Adaptive Burst Linear Fusion Rifle behavior:
• Each individual bolt in the burst counts as a Hit
• Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Surplus
Grants Stat Bonuses depending on the number of Charged Abilities.
Stat Bonuses with 1|2|3+ Charged Abilities:
• 5|15|25 Stability
• 5|25|60 Handling
• 10|25|60 Reload Speed
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Hatchling
Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.
Harmony
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon:
Grants 20% increased damage and 15 Handling for 7 seconds.
Slideways
Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds.
0.5 second cooldown between activations. Buff is removed on stow.
Adagio
Weapon Kills grant the following for 7 seconds:
• 10 Range
• 30% increased damage
• 20% longer Firing Delay/Charge Time/Draw Time
Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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