Outrageous Fortune god roll & best perks

Outrageous Fortune — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Pinnacle Ops

“No accounting for where it will fall.”

Full perk pool, stats & source for Outrageous Fortune →

Built from 30 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

12 wishlist rolls

Inspired by @PodvsEnemies episode 151 from 26 August 2025 (https://open.spotify.com/episode/2i6uazTPn8rdPCD6amcjSc?si=C-kdbOCvTCqhRYq7M8zYnw) with @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-Boss PvE-MajorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for burst damage against Elites, banes, Champions and Minibosses in both general at-level or better, and end-game underleveled content. Outrageous Fortune has had a glow-up since it first appeared in Season 4 and, as a rapid-fire grenade launcher is in the stronger subfamily for damage output offering better ammo reserves and a ×0.8 reload scalar when the mag's empty. At base, by comparison with its peers, the stats aren't great, but can be improved at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 50 Velocity translates to 48.80m/s, 29 Stability is ×1.0112 flinch resistance, 25 Handling is 0.48s ready, 0.45s ADS and 0.43s stow speed, 20 Reload Speed is a 3.66s reload (2.93s with the frame intrinsic when the mag's empty), Magazine Size is 5 (max 8) and total ammo is 29 (max 30). The Handling could definitely do with improving with the barrel perk. In the magazine perk slot, Spike Grenades does still boost impact damage by ×1.125 (which is a ×1.033 damage boost overall), but options that increase magazine size are worth considering as well. For burst damage,in the first trait perk column, Field Prep grants +50 to Reload Speed with a ×0.8 animation scalar to both reload and ready/stow animations, and when enhanced increases Ammo Generation by a hefty +30. Pair that in the second column with Explosive Light for a ×1.6 boost to explosive damage - that's ×1.53 overall - for up to 6 shots (7 when enhanced) just for picking up power orbs, or Binary Orbit which will probably proc in the background as you damage enemies with darkness energy damage during combat for a ×1.25 boost to damage for 8.5s (10.5s enhanced). The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-MajorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Field Prep

Strong alternatives

Explosive Light Spike Grenades Quick Launch Binary Orbit Mini Frags Augmented Drum Smart Drift Control

Adamsdown_Boy written as at v9.0.0.8

12 wishlist rolls

Adamsdown_Boy written as at v9.0.0.8 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for crowd controlling large groups of Minor adds in both general at-level or better, and end-game underleveled content. Outrageous Fortune has had a glow-up since it first appeared in Season 4 and, as a rapid-fire grenade launcher is in the stronger subfamily for damage output offering better ammo reserves and a ×0.8 reload scalar when the mag's empty. At base, by comparison with its peers, the stats aren't great, but can be improved at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 50 Velocity translates to 48.80m/s, 29 Stability is ×1.0112 flinch resistance, 25 Handling is 0.48s ready, 0.45s ADS and 0.43s stow speed, 20 Reload Speed is a 3.66s reload (2.93s with the frame intrinsic when the mag's empty), Magazine Size is 5 (max 8) and total ammo is 29 (max 30). The Handling could definitely do with improving with the barrel perk. In the magazine perk slot, Spike Grenades does still boost impact damage by ×1.125 (which is a ×1.033 damage boost overall), but options that increase magazine size are worth considering as well. While not maybe the best use of a heavy weapon, if you did want to have a crowd control roll, then in the first trait perk column you could use Incandescent to spread +30 Scorch stacks to adds within 4m on a Minor add kill (+45 stacks within 8m for orange and yellow bars), with scorch stacks increased by ×1.5 using Ember of Ashes. Another way to go, for grenade builds is Blast Distributor which stacks up to ×5 through explosive damage, with each stack adding +10 to your grenade stat (+13 when enhanced) for 5s - so a max of +50 (+65 enhanced) pretty much on demand. For maximum booms, Chain Reaction explosions on kills in the second column extends the lethal radius by another 3m for both. The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Chain Reaction

Strong alternatives

Spike Grenades Quick Launch Incandescent Blast Distributor Mini Frags Augmented Drum Smart Drift Control

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies episode 151 from 26 August 2025 (https://open.spotify.com/episode/2i6uazTPn8rdPCD6amcjSc?si=C-kdbOCvTCqhRYq7M8zYnw) with @ImpetusAlways, @Saint_Kabr and @CourtProjects (PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for sustained damage against bosses in both general at-level or better, and end-game underleveled content. Outrageous Fortune has had a glow-up since it first appeared in Season 4 and, as a rapid-fire grenade launcher is in the stronger subfamily for damage output offering better ammo reserves and a ×0.8 reload scalar when the mag's empty. At base, by comparison with its peers, the stats aren't great, but can be improved at Tier 4/5 when barrel and battery perks are enhanced - d2foundry.gg calculates that 50 Velocity translates to 48.80m/s, 29 Stability is ×1.0112 flinch resistance, 25 Handling is 0.48s ready, 0.45s ADS and 0.43s stow speed, 20 Reload Speed is a 3.66s reload (2.93s with the frame intrinsic when the mag's empty), Magazine Size is 5 (max 8) and total ammo is 29 (max 30). The Handling could definitely do with improving with the barrel perk. In the magazine perk slot, Spike Grenades does still boost impact damage by ×1.125 (which is a ×1.033 damage boost overall), but options that increase magazine size are worth considering as well. For boss damage, the combination of Envious Arsenal (which also increases Ammo Generation by +20 when enhanced) to refill the magazine when you cycle through your other weapons, and Bait and Switch, which boosts damage by ×1.3 for 10s on the same proc condition is a very natural pairing. The Problem Solver Origin Trait is very good for PvE when facing orange and yellow bars - 3 hits (with both impact and explosive damage counting as separate hits, that's two grenades) will proc to exhaust them and reduce damage output to ×0.75 for 5s and grant +50 to Reload Speed and Handling for 10s. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Bait and Switch Envious Arsenal

Strong alternatives

Spike Grenades Quick Launch Mini Frags Augmented Drum Smart Drift Control

What these Outrageous Fortune perks do

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Blast Distributor

Dealing Explosive Weapon damage grants a stack of 'Blast Distributor' for 5 seconds. Maximum of 5 stacks. 'Blast Distributor' grants 10 Grenade Stat per stack.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Outrageous Fortune in Destiny 2

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