Prophet of Doom god roll & best perks

Prophet of Doom — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: "Garden of Salvation" Raid

“"You know how this will end." —Yardarm-4, Titan of the Kentarch 3”

Full perk pool, stats & source for Prophet of Doom →

Built from 101 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 38 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Prophet of Doom always had a decent model, but that doesn't carry over to its perks. Reconstruction is the best pseudo-auto-loading perk but without Grave Robber I feel the punch shotgun play style falls off quickly. You can have a similar Fourth Horseman-lite experience with Cascade Point but it's not anything to write home about." Recommended MW: Reload Speed.

Strong alternatives

Assault Mag Barrel Shroud Reconstruction Cascade Point Slideways Trench Barrel Envious Arsenal One-Two Punch Appended Mag Tactical Mag Corkscrew Rifling

pandapaxxy

pvp mkb controller 24 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Prophet of Doom fares a bit better in the Crucible. Being able to show the power of old and new. Threat Detector and Closing Time gives you great handling to almost entirely invest in range whenever you're close to a target, and also on your last bullet. Opening Shot is a bit better if you're an ammo hoarder or use your shotgun defensively and prefer a consistent experience shot to shot." Recommended MW: Handling.

Strong alternatives

Closing Time Barrel Shroud Accurized Rounds Threat Detector Opening Shot Slideways Assault Mag Smallbore Corkscrew Rifling

Adamsdown_Boy written v8.1.5.1

17 wishlist rolls

Adamsdown_Boy written v8.1.5.1 (PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller): PvE pick for special weapon burst damage against Majors and Champions in general, and end-game underleveled content. Prophet of Doom joins the rather large list of decent raid shotguns, so if you already have one, you might consider passing. At base the stats are good - 67 Range equates to 5.74m, 35 Handling equates to a 0.42s ready, 0.37s ADS and 0.45s stow time, and 43 Reload Speed is a 0.76s reload per shell. As it's a precision frame, you don't need to worry about Recoil Direction, magazine size is 5 (max 7) and with 0/1/2/3 Reserves mods you have total ammo of 20/22/24/25 (max 25). If you're still looking for a burst damage weapon, you have One-Two Punch available in the second trait perk column for ×2 melee (once that make director contact with enemies, anyway) ability damage and ×2.5 against bosses and vehicles for 1.22s. You can opt to keep the pellet spread as tight as possible, or boost handling with the barrel perk and Assault Mag or Tactical Mag are good magazine perk choices. There are a few perks that can help with reload in the first trait perk column - Reconstruction passively overfills your mag over time, Threat Remover's stat boosts proc on the same condition as One-Two Punch, or Slideways partially refills after a slide. The Photoinhibition origin trait is very strong for PvE - a ×1.343 damage boost against barriers and elemental shields and ×1.216 against combatant overshields plus disorienting your target and, if matched with the shield type adds nearby too for 7s. Recommended MW: Handling, with a Quick Access Sling mod or, when masterworked, Synergy to create the occasional Ionic Trace from a weapon kill or, when the artifact mod's around, Stunloader.|tags:PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

One-Two Punch

Strong alternatives

Assault Mag Barrel Shroud Reconstruction Corkscrew Rifling Tactical Mag Full Choke Threat Remover Slideways

Adamsdown_Boy written v8.1.5.1

16 wishlist rolls

Adamsdown_Boy written v8.1.5.1 (PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller): PvE pick for special weapon burst damage against Majors and Champions in general, and end-game underleveled content. Prophet of Doom joins the rather large list of decent raid shotguns, so if you already have one, you might consider passing. At base the stats are good - 67 Range equates to 5.74m, 35 Handling equates to a 0.42s ready, 0.37s ADS and 0.45s stow time, and 43 Reload Speed is a 0.76s reload per shell. As it's a precision frame, you don't need to worry about Recoil Direction, magazine size is 5 (max 7) and with 0/1/2/3 Reserves mods you have total ammo of 20/22/24/25 (max 25). If you're still looking for a burst damage weapon, you have Trench Barrel available in the second trait perk column for ×1.5 damage and 30 to both Handling and Reload Speed for 3 shots or 5s. Look for a barrel perk that boosts Handling, and and Assault Mag or Tactical Mag are good magazine perk choices. In the first trait perk column, Pugilist returns 20% (22% when enhanced) melee ability energy on a kill, or there are a few perks that can help with reload in the first trait perk column - Threat Detector boosts Handling and Reload in CQC, Reconstruction passively overfills your mag over time, or Slideways partially refills after a slide. The Photoinhibition origin trait is very strong for PvE - a ×1.343 damage boost against barriers and elemental shields and ×1.216 against combatant overshields plus disorienting your target and, if matched with the shield type adds nearby too for 7s. Recommended MW: Handling, with a Quick Access Sling mod or, when masterworked, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader.|tags:PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Trench Barrel

Strong alternatives

Pugilist Assault Mag Barrel Shroud Corkscrew Rifling Tactical Mag Threat Detector Reconstruction Slideways

Community wishlist roll

4 wishlist rolls

Inspired by @PodvsEnemies episode 125 from 3 December 2024 (https://open.spotify.com/episode/0unzzecMfqDsL3nxHGSQsp?si=d40055092caa4fa1) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for special weapon burst damage against Majors and Champions in general, and end-game underleveled content, particularly with arc builds. Prophet of Doom joins the rather large list of decent raid shotguns, so if you already have one, you might consider passing. At base the stats are good - 67 Range equates to 5.74m, 35 Handling equates to a 0.42s ready, 0.37s ADS and 0.45s stow time, and 43 Reload Speed is a 0.76s reload per shell. As it's a precision frame, you don't need to worry about Recoil Direction, magazine size is 5 (max 7) and with 0/1/2/3 Reserves mods you have total ammo of 20/22/24/25 (max 25). Although the combatant damage modifier isn't great for shotguns, Voltshot is still quite fun, if you don't have one already, and viable as you only need to reload one shell to proc it. Look for a barrel perk that boosts Handling, and then Tactical Mag helps with reload speed. There are only two perks in the first trait perk column that help further with reload - Threat Detector is easier to proc and maxes Handling and Reload Speed when you're in CQC, or Air Trigger is even faster if you're happy to bunny hop as you reload. The Photoinhibition origin trait is very strong for PvE - a ×1.343 damage boost against barriers and elemental shields and ×1.216 against combatant overshields plus disorienting your target and, if matched with the shield type adds nearby too for 7s. Recommended MW: Handling, with a Quick Access Sling mod or, when masterworked, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader.|tags:PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Tactical Mag Voltshot

Strong alternatives

Barrel Shroud Threat Detector Corkscrew Rifling Air Trigger

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies episode 125 from 3 December 2024 (https://open.spotify.com/episode/0unzzecMfqDsL3nxHGSQsp?si=d40055092caa4fa1) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for special weapon burst damage against Majors and Champions in general, and end-game underleveled content. Prophet of Doom joins the rather large list of decent raid shotguns, so if you already have one, you might consider passing. At base the stats are good - 67 Range equates to 5.74m, 35 Handling equates to a 0.42s ready, 0.37s ADS and 0.45s stow time, and 43 Reload Speed is a 0.76s reload per shell. As it's a precision frame, you don't need to worry about Recoil Direction, magazine size is 5 (max 7) and with 0/1/2/3 Reserves mods you have total ammo of 20/22/24/25 (max 25). If you're still looking for a burst damage weapon, you have One-Two Punch available in the second trait perk column for ×2 melee (once that make director contact with enemies, anyway) ability damage and ×2.5 against bosses and vehicles for 1.22s. Full Choke as the barrel perk makes hitting all your pellets slightly easier and Assault Mag speeds up follow-up shots as the mag perk. Together with One-Two Punch, Reconstruction overflows your magazine passively over time or Pugilist returns 20% melee energy on shotgun kills (although you're more likely to get your kills with your melee so it might be slightly less useful here). The Photoinhibition origin trait is very strong for PvE - a ×1.343 damage boost against barriers and elemental shields and ×1.216 against combatant overshields plus disorienting your target and, if matched with the shield type adds nearby too for 7s. Recommended MW: Handling, with a Quick Access Sling mod or, when masterworked, Synergy to create the occasional Ionic Trace from a weapon kill or, when the artifact mod's around, Stunloader.|tags:PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Assault Mag Full Choke One-Two Punch

Strong alternatives

Reconstruction Pugilist

What these Prophet of Doom perks do

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Threat Remover

Hitting a target with 11 of the 12 Pellets in the spread grants ? Stability, ? Handling, and 60 Reload Speed for 7 seconds.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Air Trigger

Passively grants 20 Ammo Generation Stat. (Equivalent of 1 Ammo Generation Armor Mod) Being Airborne grants the following benefits: • 30 Reload Speed • 0.8x Reload Duration Multiplier • 15?% decreased Accuracy Cone Size • 20?% decreased Auto Aim Cone Size

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Closing Time

Grants linearly scaling benefits as the Magazine drops from 50% capacity to empty: • 10 to 20 Range • 30? to 50? Handling • 10-20% decreased Handling Animation Duration • 5?% to 10?% decreased Accuracy Cone Size Special weapons only receive 50% of the benefits. Stats are rounded up.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Prophet of Doom in Destiny 2

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