Prosecutor (Adept) god roll & best perks

Prosecutor (Adept) — Destiny 2 Auto Rifle
Legendary · Auto Rifle

“"All this in service of one purpose. You have their attention. Let us see if you can keep it." —Emissary of the Nine”

Full perk pool, stats & source for Prosecutor (Adept) →

Built from 351 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

warlockmaggie

pve mkb controller 144 wishlist rolls

warlockmaggie (PvE / M+KB / Controller): "Prosecutor is an Arc Precision auto rifle with a number of solid options for PvE, especially the tried and true combos of Eddy Current with Rolling Storm or Dragonfly with Voltshot (that second one is limited to Raid/Dungeon/Trials weapons). For more generic options, Subsistence and Onslaught very good pairing (though Paracausal Affinity works here too). Well-rounded stats means you can safely pick whatever Barrels and Magazines, but I'll be leaning towards Reload and Stability." Recommended MW: Reload Speed or Stability.

Strong alternatives

Eddy Current Arrowhead Brake Appended Mag Rolling Storm Onslaught Paracausal Affinity Voltshot Subsistence Dragonfly Armor-Piercing Rounds Flared Magwell Corkscrew Rifling Fluted Barrel Smallbore

warlockmaggie

pvp controller 81 wishlist rolls

warlockmaggie (PvP / Controller): "I've always been a fan of the 450 Autos in PvP; and the Prosecutor doesn't disappoint here. Crossing Over as the origin trait, paired with 4 different non-kill-requiring perks (Keep Away or Zen Moment + Tap the Trigger or Target Lock) means this brings a lot of potency without any real requirements. I'll be looking for Keep Away and TtT but any combination will be powerful (even Eddy Current and Onslaught get honorable mentions here)! Definitely try to farm one where possible!" Recommended MW: Range or Handling.

Strong alternatives

Smallbore Ricochet Rounds Tap the Trigger Keep Away Target Lock Onslaught Zen Moment Eddy Current High-Caliber Rounds Light Mag Arrowhead Brake Fluted Barrel

Community wishlist roll

74 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content. Prosecutor is a precision AR, with the frame intrinsic offering a more vertical recoil. At base, by comparison with its peers, the stats are pretty good - d2foundry.gg calculates that 60 Range equates to 29.20m ADS and 18.25m hipfire before damage falloff, 42 Stability is ×1.1619 flinch resist at 100 Resilience, 46 Handling is 0.39s ready, 0.30s ADS and 0.36s stow speed, and 45 Reload Speed is a 1.89s reload. Recoil Direction is 69 (but you can ignore that with the frame intrinsic), and Zoom is 16, and Magazine size is 32 (max 44). With it being relatively easy to control you can push out the Range, or improve Handling. In the magazine perk slot, any of the combat effect mags are great or choose something that helps Reload Speed. For an all-round general use roll, in the first trait perk column Attrition Orbs will generate a power orb to proc armor mods after hitting enemies with roughly 2/3 of your magazine, Dragonfly generates a 4.5m Arc AoE explosion on crit kills, or Eddy Current boosts Reload Speed by +20 after sprinting for 1.5s (or +60 instantly when amplified) with a ×0.95 reload and handling animation. In the second column, for damage, Paracausal Affinity provides a ×1.2 boost for 6s following a light energy kill. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Range or Handling, with an Adept Backup Mag mod or, when masterworked, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Paracausal Affinity

Strong alternatives

Attrition Orbs High-Caliber Rounds Hammer-Forged Rifling Dragonfly Eddy Current Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Flared Magwell Light Mag Smallbore Fluted Barrel Arrowhead Brake Corkscrew Rifling

Community wishlist roll

22 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content. Prosecutor is a precision AR, with the frame intrinsic offering a more vertical recoil. At base, by comparison with its peers, the stats are pretty good - d2foundry.gg calculates that 60 Range equates to 29.20m ADS and 18.25m hipfire before damage falloff, 42 Stability is ×1.1619 flinch resist at 100 Resilience, 46 Handling is 0.39s ready, 0.30s ADS and 0.36s stow speed, and 45 Reload Speed is a 1.89s reload. Recoil Direction is 69 (but you can ignore that with the frame intrinsic), and Zoom is 16, and Magazine size is 32 (max 44). With it being relatively easy to control you can push out the Range, or improve Handling. In the magazine perk slot, any of the combat effect mags are great or choose something that helps Reload Speed. For arc synergy with Bolt Charge, in the first trait perk column Dragonfly generates a 4.5m Arc AoE explosion on crit kills, to soften up groups of adds to make them easier to kill for Rolling Storm to generate stacks of Bolt Charge on kills. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Range or Handling, with an Adept Backup Mag mod or, when masterworked, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Dragonfly Rolling Storm

Strong alternatives

High-Caliber Rounds Hammer-Forged Rifling Armor-Piercing Rounds Ricochet Rounds Alloy Magazine Flared Magwell Light Mag Smallbore Fluted Barrel Arrowhead Brake Corkscrew Rifling

Community wishlist roll

19 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God M+KB Controller): First-choice PvE pick for clearing Minor adds in general at-level or better content. Prosecutor is a precision AR, with the frame intrinsic offering a more vertical recoil. At base, by comparison with its peers, the stats are pretty good - d2foundry.gg calculates that 60 Range equates to 29.20m ADS and 18.25m hipfire before damage falloff, 42 Stability is ×1.1619 flinch resist at 100 Resilience, 46 Handling is 0.39s ready, 0.30s ADS and 0.36s stow speed, and 45 Reload Speed is a 1.89s reload. Recoil Direction is 69 (but you can ignore that with the frame intrinsic), and Zoom is 16, and Magazine size is 32 (max 44). With it being relatively easy to control you can push out the Range, or improve Handling. In the magazine perk slot choose something that helps Reload Speed. For activities where you're not underlevelled, the trait perk combination of Subsistence to refill 10% of your magazine on a kill, or Eddy Current to boost Reload Speed by +20 after sprinting for 1.5s (or +60 instantly when amplified) with a ×0.95 reload and handling animation together with Onslaught, to effectively increase RPM, and therefore DPS, by up to ×1.6 at three stacks for 4.5s, as well as granting +35 Reload Speed, should make short work of add groups. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Range or Handling, with an Adept Backup Mag mod or, when masterworked, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God M+KB Controller

Essential perks

Onslaught

Strong alternatives

Alloy Magazine Subsistence Hammer-Forged Rifling Eddy Current Flared Magwell Light Mag Smallbore Fluted Barrel Arrowhead Brake Corkscrew Rifling

Community wishlist roll

11 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content, particularly with Arc builds. Prosecutor is a precision AR, with the frame intrinsic offering a more vertical recoil. At base, by comparison with its peers, the stats are pretty good - d2foundry.gg calculates that 60 Range equates to 29.20m ADS and 18.25m hipfire before damage falloff, 42 Stability is ×1.1619 flinch resist at 100 Resilience, 46 Handling is 0.39s ready, 0.30s ADS and 0.36s stow speed, and 45 Reload Speed is a 1.89s reload. Recoil Direction is 69 (but you can ignore that with the frame intrinsic), and Zoom is 16, and Magazine size is 32 (max 44). With it being relatively easy to control you can push out the Range, or improve Handling. In the magazine perk slot choose something that helps Reload Speed. For Arc synergy, in the first column EEddy Current boosts Reload Speed by +20 after sprinting for 1.5s (or +60 instantly when amplified) with a ×0.95 reload and handling animation. In the second column, Voltshot Jolts your next target following a reload within 5.3s after a kill for great single target and AoE damage. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Range or Handling, with an Adept Backup Mag mod or, when masterworked, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Eddy Current Voltshot

Strong alternatives

Flared Magwell Hammer-Forged Rifling Light Mag Alloy Magazine Smallbore Fluted Barrel Arrowhead Brake Corkscrew Rifling

What these Prosecutor (Adept) perks do

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Onslaught

Weapon Kills grant a Stack of 'Onslaught' for 4.5 seconds. Maximum of 3 Stacks. Benefits at 1|2|3 Stacks of Onslaught: • 16.7% | 28.6% | 37.5% decreased Firing Delay • 15 | 25 | 35 Reload Speed

Paracausal Affinity

Scoring a Kill from any source matching the elemental alignment of the weapon grants 20% increased damage for 6 seconds. Buff can activate while stowed. Light Alignment: Arc, Solar, Void Darkness Alignment: Stasis, Strand

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Prosecutor (Adept) in Destiny 2

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