Psi Aeterna IV god roll & best perks

Psi Aeterna IV — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle

“Alone, unending, peerless.”

Full perk pool, stats & source for Psi Aeterna IV →

Built from 210 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

SpaceMonkey

pve 164 wishlist rolls

SpaceMonkey (PvE): "This is not Mint Retrograde. No Rewind Rounds and no Bait & Switch means that is pretty much fundamentally not a universally applicable and solitary DPS weapon - at least not until the shiny origin trait - Accelerated Assault - gets fixed on this. The only real situation where that could have been true is one Storm's Keep titan since trickle charge will automatically fill the mag behind the barricade, except the only real DPS perk is Elemental Honing… which hates being on a true subclass since the options to stack up different elements are so limited. That being said, as a supplemental DPS option in a rotation, especially on a prismatic subclass that can take advantage of multiple elements easily, this can definitely find a home. Overall it's a weapon that hits very hard and should be good for general content and even some higher end content where you just want any rocket pulse and this frees up the kinetic slot." Recommended MW: Handling, Blast Radius, Reload, Velocity.

Strong alternatives

Appended Mag Trickle Charge Volatile Launch One for All Eddy Current Elemental Honing Beacon Rounds Rolling Storm Jolting Feedback High-Velocity Rounds Flared Magwell Confined Launch Linear Compensator Quick Launch Smart Drift Control

Community wishlist roll

24 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in both general at-level or better, and end-game underleveled content, particularly on Arc builds. Nox Sidereal IV is a micro-missile pulse rifle, which are rated S-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic still offering excellent and easy super-generating damage even post-nerf. The frame intrinsic shoots micro-missiles that track locked-on enemies as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peer - hopefully when the website's back https://d2foundry.gg/w/135971347 will show how the weapon stats impact in-game performance. There's a couple of ways to go with the barrel perk - boost Blast Radius, Handling or Velocity, or maybe a bit of everything, and use the magazine perk to boost mag size. While there's no truly bad rolls, for arc synergy there are complementary combinations that help with single target damage. In the first trait perk column Trickle Charge is the choice for Bolt Charge builds or when paired with Rolling Storm, refilling 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, Eddy Current boosts Handling with a ×0.95 animation scalar and +20 Reload Speed with a ×0.95 animation scalar for 3s after sprinting for 1.5s, which is all applied instantly with +60 to Reload Speed when Amplified. In the second column Rolling Storm generates a stack of Arc Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. Jolting Feedback feels like a bit of a trap perk, applying Arc Jolt after 8 hits (7 when enhanced and 5 when amplified), triggering chain lightning on further hits for both target and AoE damage, but only if your target can survive the weapon damage. For this roll, you might be lucky and get the rare Accelerated Assault origin trait, which passively refills 10% of the magazine, and boosts damage by ×1.05 for getting 3 hits within a 1.6s window. Otherwise, Wild Card provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy. Of less interest is Vanguard Vindication which provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "Psi Aeterna" combines the Greek letter Psi (Ψ) with the Latin word Aeterna, which together roughly translate to "Eternal Soul" or "Unending Mind". Recommended MW: Blast Radius, Handling or Velocity, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Tactical Mag Trickle Charge Volatile Launch Rolling Storm Jolting Feedback Eddy Current Appended Mag Quick Launch Linear Compensator

Community wishlist roll

12 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for burst DPS against Banes, Elites, Champions or Minibosses, or shorter boss DPS windows in both general at-level or better, and end-game underleveled content. Nox Sidereal IV is a micro-missile pulse rifle, which are rated S-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic still offering excellent and easy super-generating damage even post-nerf. The frame intrinsic shoots micro-missiles that track locked-on enemies as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peer - hopefully when the website's back https://d2foundry.gg/w/135971347 will show how the weapon stats impact in-game performance. There's a couple of ways to go with the barrel perk - boost Blast Radius, Handling or Velocity, or maybe a bit of everything, and use the magazine perk to boost mag size. While there's no truly bad rolls, to optimise for burst damage in the first trait perk column Blast Distributor stacks up to ×5 to provide +10 to your Grenade attribute (+13 when enhanced) per stack on explosive damage a total of +50 (+65 enhanced) for a refreshable 5s on further explosive damage which is great for Warlock buddy builds, and additional grenade damage on targets. Alternatively, when you're using One for All in the second column which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced), Stats for All boosts gunfeel stats on the same proccing condition - hitting three separate targets within 3s of each. For this roll, you might be lucky and get the rare Accelerated Assault origin trait, which passively refills 10% of the magazine, and boosts damage by ×1.05 for getting 3 hits within a 1.6s window. Otherwise, Wild Card provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy. Of less interest is Vanguard Vindication which provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "Psi Aeterna" combines the Greek letter Psi (Ψ) with the Latin word Aeterna, which together roughly translate to "Eternal Soul" or "Unending Mind". Recommended MW: Blast Radius, Handling or Velocity, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

One for All

Strong alternatives

Tactical Mag Blast Distributor Volatile Launch Stats for All Appended Mag Quick Launch Linear Compensator

Community wishlist roll

6 wishlist rolls

Inspired by @Saint_Kabr, @CourtProjects and @ImpetusAlways (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained boss DPS during longer damage windows in both general at-level or better, and end-game underleveled content, particularly on Prismatic subclasses. Nox Sidereal IV is a micro-missile pulse rifle, which are rated S-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic still offering excellent and easy super-generating damage even post-nerf. The frame intrinsic shoots micro-missiles that track locked-on enemies as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peer - hopefully when the website's back https://d2foundry.gg/w/135971347 will show how the weapon stats impact in-game performance. There's a couple of ways to go with the barrel perk - boost Blast Radius, Handling or Velocity, or maybe a bit of everything, and use the magazine perk to boost mag size. While there's no truly bad rolls, to optimise for burst damage in the first trait perk column Blast Distributor stacks up to ×5 to provide +10 to your Grenade attribute (+13 when enhanced) per stack on explosive damage a total of +50 (+65 enhanced) for a refreshable 5s on further explosive damage which is great for Warlock buddy builds, and additional grenade damage on targets. In the second column, for damage and Prismatic synergy, Elemental Honing grants an escalating stack of damage up to ×1.35 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. For this roll, you might be lucky and get the rare Accelerated Assault origin trait, which passively refills 10% of the magazine, and boosts damage by ×1.05 for getting 3 hits within a 1.6s window. Otherwise, Wild Card provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy. Of less interest is Vanguard Vindication which provides up to ×3 stacks that reduces incoming damage at max to ×0.94 for a refreshable 10s (12.5s when enhanced), on kills within 20s of using a class ability. If you're interested, "Psi Aeterna" combines the Greek letter Psi (Ψ) with the Latin word Aeterna, which together roughly translate to "Eternal Soul" or "Unending Mind". Recommended MW: Blast Radius, Handling or Velocity, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Blast Distributor Elemental Honing

Strong alternatives

Tactical Mag Volatile Launch Appended Mag Quick Launch Linear Compensator

SpaceMonkey

pve god-pve 4 wishlist rolls

SpaceMonkey (PvE / God-PvE): "This is not Mint Retrograde. No Rewind Rounds and no Bait & Switch means that is pretty much fundamentally not a universally applicable and solitary DPS weapon - at least not until the shiny origin trait - Accelerated Assault - gets fixed on this. The only real situation where that could have been true is one Storm's Keep titan since trickle charge will automatically fill the mag behind the barricade, except the only real DPS perk is Elemental Honing… which hates being on a true subclass since the options to stack up different elements are so limited. That being said, as a supplemental DPS option in a rotation, especially on a prismatic subclass that can take advantage of multiple elements easily, this can definitely find a home. Overall it's a weapon that hits very hard and should be good for general content and even some higher end content where you just want any rocket pulse and this frees up the kinetic slot." Recommended MW: Handling, Blast Radius, Reload.

Essential perks

Appended Mag Elemental Honing

Strong alternatives

Trickle Charge Volatile Launch Eddy Current Confined Launch

What these Psi Aeterna IV perks do

Blast Distributor

Dealing Explosive Weapon damage grants a stack of 'Blast Distributor' for 5 seconds. Maximum of 5 stacks. 'Blast Distributor' grants 10 Grenade Stat per stack.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Trickle Charge

Receiving Bolt Charge refills 10% of the magazine. Does not currently dissipate Heat for Heat Weapons. Discharging Bolt Charge refills 20% of the magazine. Dissipates 100% Heat on Heat Weapons. Works while stowed.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

Beacon Rounds

Kills with the weapon grant a Stack of Beacon Rounds for 6 seconds. Maximum of 4 Stacks. Scoring futher Hits with the weapon can extend the buff duration up to the maximum of 4 seconds. Buff can be activated while stowed. Each Stack grants increased projectile tracking. Projectile Tracking is only in effect while the Targeted Reticle is active. Grants the following while you have active Stacks: • 15 Reload Speed • 0.9x Reload Duration Multiplier • 45% increased Projectile Tracking Cone size

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Psi Aeterna IV in Destiny 2

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