Redback-5si god roll & best perks

Redback-5si — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“I immobilize, terrorize, neutralize.”

Full perk pool, stats & source for Redback-5si →

Built from 178 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 108 wishlist rolls

[YeezyGT's WQ] [MW: Range] "Redback is one of the better-feeling sidearms, with some great damage perk options in Surrounded/Rampage/One for All, mag refillers in Subsistence and the Veist Origin Trait that can completely refresh your mag mid bullet-stream. Sidearms don't exactly have a strong place in the PvE sandbox, but still, not a bad one to have."

Essential perks

Veist Stinger

Strong alternatives

Subsistence Fluted Barrel Accurized Rounds Surrounded Rampage One for All Perpetual Motion Killing Wind Tactical Mag Flared Magwell Hammer-Forged Rifling Smallbore Corkscrew Rifling

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Sidearms in PvE are in a weird spot, while they have high damage per shot and excel in close range, you don’t always want to put yourself into those situations. The best perk for the Redback-5si is surrounded with surrounded spec, but that is a hairy situation to begin with. I would bump up its mag, range, and spec into reloader perks to maximize this sidearm’s usage, but I just don’t think it beats submachine guns, let alone autos or other longer ranged primaries." Recommended MW: Reload.

Strong alternatives

Tactical Mag Subsistence Fluted Barrel Surrounded Hammer-Forged Rifling Smallbore Accurized Rounds Appended Mag Perpetual Motion One for All Vorpal Weapon

pandapaxxy

pvp mkb controller 4 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "While I love this archetype for PvP, I just cannot bring myself to like Redback-5si. Veist weapons feel good, I enjoy the archetype. But something about this sidearm just doesn’t feel right. It could be the lack of power behind its shots, hit registration being wonky, or just the sound not sitting well with me. But ultimately Redback-5si is an alright sidearm. Not having high-lethality perks is a downer, but I can get past that with better neutral perks. You want to push out its range without sacrificing other stats to try and edge yourself into submachine gun territory to find the best success." Recommended MW: Range.

Essential perks

Opening Shot Accurized Rounds

Strong alternatives

Killing Wind Hammer-Forged Rifling Fluted Barrel Perpetual Motion

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 10. PvE backup roll for general add clear, although Sidearms are more for PvP. Barrel depends on your range/stability/handling/recoil direction preferences. There's no magazine perks that boost magazine except extended mag, so choose something else. Perpetual Motion and Surrounded should work well together. Recommended MW: Reload Speed or Stability, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Perpetual Motion Surrounded

Strong alternatives

Accurized Rounds Steady Rounds Alloy Magazine Flared Magwell

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 10. PvE backup roll for general add clear, although Sidearms are more for PvP. Barrel depends on your range/stability/handling/recoil direction preferences. There's no magazine perks that boost magazine except extended mag, so choose something else. Stats For All and One For All work well together. Recommended MW: Reload Speed or Stability, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Stats for All One for All

Strong alternatives

Accurized Rounds Steady Rounds Alloy Magazine Flared Magwell

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 10. PvE backup roll for general add clear, although Sidearms are more for PvP. Barrel depends on your range/stability/handling/recoil direction preferences. There's no magazine perks that boost magazine except extended mag, so got for something else. Perpetual Motion and Stats for All both give nice stat boosts, and Rampage is a reliable damage boost in non endgame content. Recommended MW: Reload Speed or Stability, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Stats for All Rampage

Strong alternatives

Accurized Rounds Steady Rounds Alloy Magazine Flared Magwell

What these Redback-5si perks do

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Veist Stinger

Hits have a chance to trigger 'Veist Stinger' for 7 seconds, granting the following bonuses: • 10% decreased ADS Movement Speed Penalty • 15% decreased Draw Time to Bows • ? Charge Rate to Swords • Refills 25% of Magazine from reserves on activation. Rounds up. Cannot load the Magazine beyond its base capacity. 4 second cooldown between activations. Activation Chance on hits: • Auto Rifle, Submachine Gun: 2% • Sidearm: 4% • Bow, Linear Fusion Rifle, Sniper Rifle: 10%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Redback-5si in Destiny 2

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