Ribbontail god roll & best perks

Ribbontail — Destiny 2 Trace Rifle
Legendary · Trace Rifle
Where it drops: Source: Monument of Triumph

“Beautiful and deadly.”

Full perk pool, stats & source for Ribbontail →

Built from 54 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Adamsdown_Boy written v9.0.0.5

18 wishlist rolls

Adamsdown_Boy written v9.0.0.5 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing Minor adds in both general at-level or better, and end-game underleveled content. Like all Trace Rifles in the current sandbox, Ribbontail doesn't keep up in terms of raw damage output with rocket sidearms or pulse rifles, but does still have a role for activities that need you to have a weapon with a big magazine and deep reserves. At base, by comparison with its peers, the stats are pretty decent - d2foundry.gg calculates that 60 Range equates to 20.86m hipfire and 33.37m when ADS before damage falloff, 85 Stability is ×1.2031 flinch resist at base, 53 Handling is 0.37s ready, 0.29s ADS and 0.34s stow speed, and 44 Reload Speed is a 2.06s reload. Ammo Generation is 48, Recoil Direction is 100, and Zoom is 16. Bumping up Handling with the barrel perk will make the gunfeel noticibly snappier. In the battery perk slot, Light Mag boosts Handling further, or go for a perk that helps with Reload Speed or battery capacity. For an all-round general use roll, in the first trait perk column Subsistence will refill 10% of the battery (20% when enhanced) on kills - this pairs well with Killing Tally for up to a ×1.3 damage boost after three kills until stow or reload, or Detonator Beam procs an AoE explosion after 25 hits (20 when enhanced), to help deal with add crowds. The Tenacity Origin Trait is solid in PvE, stack up to ×30 on kills, with each stack providing a ×1.005 boost (so up to ×1.15 - the same as Frenzy), and +2 to both Handling an Reload, until you're killed. If you're interested, a ribbontail is a type of stingray native to the Indo-Pacific region. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods. |tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Subsistence

Strong alternatives

Killing Tally Fluted Barrel Light Battery Detonator Beam Tactical Battery Enhanced Battery Arrowhead Brake Corkscrew Rifling

Adamsdown_Boy written v9.0.0.5

18 wishlist rolls

Adamsdown_Boy written v9.0.0.5 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing Minor adds in both general at-level or better, and end-game underleveled content. Like all Trace Rifles in the current sandbox, Ribbontail doesn't keep up in terms of raw damage output with rocket sidearms or pulse rifles, but does still have a role for activities that need you to have a weapon with a big magazine and deep reserves. At base, by comparison with its peers, the stats are pretty decent - d2foundry.gg calculates that 60 Range equates to 20.86m hipfire and 33.37m when ADS before damage falloff, 85 Stability is ×1.2031 flinch resist at base, 53 Handling is 0.37s ready, 0.29s ADS and 0.34s stow speed, and 44 Reload Speed is a 2.06s reload. Ammo Generation is 48, Recoil Direction is 100, and Zoom is 16. Bumping up Handling with the barrel perk will make the gunfeel noticibly snappier. In the battery perk slot, Light Mag boosts Handling further, or go for a perk that helps with Reload Speed or battery capacity. For an all-round general use roll that supports ability builds, in the first trait perk column Wellspring provides a chunk of energy shared between any uncharged abilities - the actual amount will depend on each ability stat on your character. For additional damage, Killing Tally for up to a ×1.3 damage boost after three kills until stow or reload, or Detonator Beam procs an AoE explosion after 25 hits (20 when enhanced) to help deal with add crowds. The Tenacity Origin Trait is solid in PvE, stack up to ×30 on kills, with each stack providing a ×1.005 boost (so up to ×1.15 - the same as Frenzy), and +2 to both Handling an Reload, until you're killed. If you're interested, a ribbontail is a type of stingray found in the Indo-Pacific region. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Wellspring

Strong alternatives

Killing Tally Fluted Barrel Light Battery Detonator Beam Tactical Battery Enhanced Battery Arrowhead Brake Corkscrew Rifling

Adamsdown_Boy written v9.0.0.5

18 wishlist rolls

Adamsdown_Boy written v9.0.0.5 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing Minor adds in both general at-level or better, and end-game underleveled content. Like all Trace Rifles in the current sandbox, Ribbontail doesn't keep up in terms of raw damage output with rocket sidearms or pulse rifles, but does still have a role for activities that need you to have a weapon with a big magazine and deep reserves. At base, by comparison with its peers, the stats are pretty decent - d2foundry.gg calculates that 60 Range equates to 20.86m hipfire and 33.37m when ADS before damage falloff, 85 Stability is ×1.2031 flinch resist at base, 53 Handling is 0.37s ready, 0.29s ADS and 0.34s stow speed, and 44 Reload Speed is a 2.06s reload. Ammo Generation is 48, Recoil Direction is 100, and Zoom is 16. Bumping up Handling with the barrel perk will make the gunfeel noticibly snappier. In the battery perk slot, Light Mag boosts Handling further, or go for a perk that helps with Reload Speed or battery capacity. For an all-round general use roll for CQC, in the first trait perk column Threat Detector boosts Stability by up to +40, Reload Speed by up to +60 (+44 and +63 when enhanced), and Handling by up to +100 with an ×0.81 animation modifier when within 15m of two or more enemies. Or, for melee builds, Proximity Power can stack three times to provide +15 (+18 enhanced) to your Melee stat per stack - a total a +45 (+54) for 10s, refreshable on further kills. In the second column, seeing as you're in close anyway, Surrounded boosts damage by ×1.4 (×1.47 when enhanced) for as long as three or more enemies are within 15m. The Tenacity Origin Trait is solid in PvE, stack up to ×30 on kills, with each stack providing a ×1.005 boost (so up to ×1.15 - the same as Frenzy), and +2 to both Handling an Reload, until you're killed. If you're interested, a ribbontail is a type of stingray native to the Indo-Pacific region. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Surrounded

Strong alternatives

Fluted Barrel Light Battery Threat Detector Proximity Power Tactical Battery Enhanced Battery Arrowhead Brake Corkscrew Rifling

What these Ribbontail perks do

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Detonator Beam

Scoring 25 Hits within ? seconds of each triggers an explosion around the target, dealing up to 250 [?] weapon element-matching damage in an 8 meter radius.

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Proximity Power

Weapon Kills while within 15 meters of an enemy grant a stack of Proximity Power 10 seconds. Maximum of 3 stacks. Each stack grants 15 Melee stat.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Ribbontail in Destiny 2

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