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Riiswalker
Riiswalker god roll & best perks
“"No. I will not allow a Fallen to fight in the Banner, that right is reserved for Guardians alone. But if you insist, I may allow a Guardian to carry a Fallen-forged weapon into battle. You are a weaponsmith, are you not?" —Lord Saladin to an Unknown Eliksni”
Full perk pool, stats & source for Riiswalker →
Built from 54 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Riiswalker perks do
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Discord
Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon:
• 25% decreased ADS Animation Duration
• 25% decreased Accuracy Cone Size
• 30 Airborne Effectiveness
Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)
Surplus
Grants Stat Bonuses depending on the number of Charged Abilities.
Stat Bonuses with 1|2|3+ Charged Abilities:
• 5|15|25 Stability
• 5|25|60 Handling
• 10|25|60 Reload Speed
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Slideshot
Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds.
0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.
Killing Wind
On Weapon Kill, for 5 seconds:
• 50 Mobility
• 40 Handling and 20 Range
• 5% increased Damage Falloff Distance
Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Iron Reach
Passively increases Range by 20 but decreases Stability by 20.
Fragile Focus
Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health).
Buff reactivates 1 second after your Shields HP fully regenerates.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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