Temporal Clause god roll & best perks

Temporal Clause — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Random Perks: This item cannot be reacquired from Collections.

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Full perk pool, stats & source for Temporal Clause →

Built from 840 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

336 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-GroupAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing groups of Minor adds in activities rated Normal, Hard or Very Hard difficulty. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. There are quite a few double damage options - in the first trait column, Incandescent spreads +30 Solar Scorch stacks within 4m on a red bar Minor add kill (+45 stacks within 8m for orange and yellow bars). All of the scorch stacks are increased by ×1.5 with Solar Ember of Ashes. Alternatively, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for solar AoE explosive damage in a 7.5m radius on a crit kill. In both cases the AoE damage is treated as weapon damage so inherits damage boosts and also procs subclass fragments. You can combine them with damage perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, Surrounded which boosts damage by up to to ×1.47 while within 15m of 3+ enemies, or Rampage which stacks up to ×3 on kills for max ×1.331 damage for a refreshable 5s, with the stacks decaying one at a time. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Killing Tally Arrowhead Brake High-Caliber Rounds Incandescent Surrounded Rampage Meganeura Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

160 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS in a damage phase against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, ho says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For sustained damage, in the first trait perk column Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits, or Demolitionist provides an instant magazine refill on grenade use and chunk grenade ability energy on kills. In the second column for damage, Killing Tally gains a stack for each enemy killed during an add phase up to ×3 to boost damage by up to ×1.3 until you reload or stow, or if there are adds around you during a damage phase, Surrounded boosts damage by up to to ×1.47 while within 15m of 3+ enemies. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Killing Tally Arrowhead Brake Fourth Time's the Charm Extended Mag Surrounded Demolitionist Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

112 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For dealing with tougher adds, in the first trait column, Enlightened Action builds stacks on hits for a refreshable 2s that build after 12 hits to a max +55 Handling and Reload Speed or Perpetual Motion generates a stack at 2s and 10s when you've moving over 2m/s, with each stack adding +10 to Stability, Handling and Reload Speed to improve gunfeel, until you stop moving again. That faster reload helps with Mega Kill Clip to boost damage by ×1.4 with a duration of 3s + (2s × the number of kills) up to a max 20s, on a reload within 5s of a kill. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Mega Kill Clip

Strong alternatives

Arrowhead Brake High-Caliber Rounds Enlightened Action Perpetual Motion Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

80 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS in a damage phase against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particular with Solar Warlock builds. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For sustained damage, in the first trait perk column Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits, or Demolitionist provides an instant magazine refill on grenade use and chunk grenade ability energy on kills. In the second column for damage, Burning Ambition works better to build Solar ignitions on tougher targets if you have a solar ability like a Eunoia Helion to apply scorch initially, otherwise it'll take 27 hits within 2s of each other to apply +20 scorch stacks with +20 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes, and Dawn Chorus provides ×3 Scorch damage. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Burning Ambition

Strong alternatives

Arrowhead Brake Fourth Time's the Charm Extended Mag Demolitionist Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

56 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller): First-choice PvE utility roll for solar Warlocks running Eunoia or Dawn Chorus in activities rated Normal, Hard or Very Hard difficulty. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For weapon-based application and progression of scorch into ignitions, you can roll both solar damage perk traits - Incandescent spreads +30 Solar Scorch stacks within 4m on a red bar Minor add kill (+45 stacks within 8m for orange and yellow bars), with scorch damage counting as weapon damage so can inherit damage boosts, and also proc subclass fragments, while Burning Ambition works better to build Solar ignitions on tougher targets if you have a solar ability like a Eunoia Helion to apply scorch initially, otherwise it'll take 27 hits within 2s of each other to apply +20 scorch stacks with +20 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes, and Dawn Chorus provides ×3 Scorch damage. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller

Essential perks

Burning Ambition Incandescent

Strong alternatives

Arrowhead Brake High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

56 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For grenade builds, in the first trait perk column Demolitionist generates chunk grenade ability energy on kills and an instant magazine refill on grenade use to pair with Adrenaline Junkie in the second column which stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 5s. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Adrenaline Junkie Demolitionist

Strong alternatives

Arrowhead Brake High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

40 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS in a damage phase against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Temporal Clause has changed from a rapid-fire to an aggressive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "best balance of DPS and total amongst LMGs, stagger intrinsic good". The frame intrinsic offers built in Anti-Unstoppable, but no other benefit as per the Destiny Data Compendium. The recoil direction is vertical and pretty tight, but you could still improve recoil control or look to boost Stability to help hit crits with the barrel perk anyway, or Handling if you can land your shots. In the magazine perk slot, perks that improve mag size or Reload Speed work best for a boss damage roll. For sustained damage, in the first trait perk column Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits. In the second column for damage, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so works well with FttC. Aegis ranks the Fail Deadly origin trait as A-Tier - excellent for longer boss damage phases, granting a stack per damage tick up to the base magazine size - at max stacks a reload provides ×2 magazine size, as well as boosting Range by +15 and Aim Assist by +5. If you're interested, in linguistics a temporal clause is a type of dependent or subordinate clause that establishes when an action takes place - "*When Adams has finished eating,* we'll start the raid". It can also be read as a stipulation or condition in time - a fixed rule embedded within a Vex timeline, in which all alternative paths are deleted, forcing reality down a single corridor. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Target Lock Fourth Time's the Charm

Strong alternatives

Arrowhead Brake Extended Mag Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

What these Temporal Clause perks do

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Mega Kill Clip

Finishing a reload within ? seconds of a Weapon Kill grants 40% increased damage for a duration based on the number of kills achieved before reloading. Maximum of 20 seconds. Base duration is 3 + 2 additional seconds for each kill scored before reloading (One kill is 5 seconds, two kills is 7 seconds...) Additional kill-reloads will additively stack on top of the currently active timer, extending its duration up to the maximum.

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Temporal Clause in Destiny 2

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