The Beacon god roll & best perks

The Beacon — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: Guardian Games

“They'll see you from space.”

Full perk pool, stats & source for The Beacon →

Built from 144 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Adamsdown_Boy written as at v9.5.6

54 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for backup sustained boss DPS in both general at-level or better, and end-game underleveled content. The Beacon is a rapid-fire fusion rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being still the best overall "easy fusion" with a QoL charge time. The frame intrinsic fires 9 bolts and offers a ×0.8 reload animation scalar when the battery's empty as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2161618499 will show how the weapon stats impact in-game performance. You'll probably need help with recoil control from the barrel perk or, if you're on M+KB and able to do so then look for some extra Handling. For the battery perk, you'll want to improve the battery's capacity, or maybe reduce the charge time. For backup sustained boss DPS once you're out of heavy ammo, you'll need a refill or overflow perk in the first trait perk column. Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves when the battery empties, or Demolitionist provides and an instant battery refill on grenade use and generates chunk grenade ability energy on kills. Also, if you can set it up, Overflow refills the battery and boosts its capacity to ×2 of base (×2.2 when enhanced), rounded up, on picking up an ammo brick. For damage, in the second column, Controlled Burst reduces charge time to ×0.9 and boosts damage by ×1.2 for 2s (2.5s when enhanced) after landing all the bolts in a burst or a kill. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Charge Time, with an enhanced Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Controlled Burst

Strong alternatives

Arrowhead Brake Ionized Battery Rewind Rounds Demolitionist Overflow Enhanced Battery Accelerated Coils Polygonal Rifling Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

54 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly with solar builds. The Beacon is a rapid-fire fusion rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being still the best overall "easy fusion" with a QoL charge time. The frame intrinsic fires 9 bolts and offers a ×0.8 reload animation scalar when the battery's empty as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2161618499 will show how the weapon stats impact in-game performance. You'll probably need help with recoil control from the barrel perk or, if you're on M+KB and able to do so then look for some extra Handling. For the battery perk, you'll want to improve the battery's capacity, or maybe reduce the charge time. For burst damage in short damage windows, you'll need a refill or overflow perk in the first trait perk column. Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves when the battery empties, or Demolitionist provides and an instant battery refill on grenade use and generates chunk grenade ability energy on kills. Also, if you can set it up, Overflow refills the battery and boosts its capacity to ×2 of base (×2.2 when enhanced), rounded up, on picking up an ammo brick. For damage, in the second column, Burning Ambition works better to build Solar ignitions on tougher targets if you have a Solar ability to apply scorch initially, otherwise it'll take 4 hits (3 when enhanced) within 2s of each other to apply +20 scorch stacks, with +20 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Charge Time, with an enhanced Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Burning Ambition

Strong alternatives

Arrowhead Brake Ionized Battery Rewind Rounds Demolitionist Overflow Enhanced Battery Accelerated Coils Polygonal Rifling Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

18 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained boss DPS in both general at-level or better, and end-game underleveled content. The Beacon is a rapid-fire fusion rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being still the best overall "easy fusion" with a QoL charge time. The frame intrinsic fires 9 bolts and offers a ×0.8 reload animation scalar when the battery's empty as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2161618499 will show how the weapon stats impact in-game performance. You'll probably need help with recoil control from the barrel perk or, if you're on M+KB and able to do so then look for some extra Handling. For the battery perk, you'll want to improve the battery's capacity, or maybe reduce the charge time. For sustained boss DPS there's the trusted weapon rotation trait perk pairing, which both proc on the same condition of dealing damage with both of your other weapons, of Envious Arsenal in the first column, to refill the battery from reserves and Bait and Switch boosts damage by ×1.3 for 10s (11s when enhanced). The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Charge Time, with an enhanced Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Bait and Switch Envious Arsenal

Strong alternatives

Arrowhead Brake Ionized Battery Enhanced Battery Accelerated Coils Polygonal Rifling Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

Adamsdown_Boy written as at v9.5.6

18 wishlist rolls

Adamsdown_Boy written as at v9.5.6 (PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content. The Beacon is a rapid-fire fusion rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being still the best overall "easy fusion" with a QoL charge time. The frame intrinsic fires 9 bolts and offers a ×0.8 reload animation scalar when the battery's empty as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2161618499 will show how the weapon stats impact in-game performance. You'll probably need help with recoil control from the barrel perk or, if you're on M+KB and able to do so then look for some extra Handling. For the battery perk, you'll want to improve the battery's capacity, or maybe reduce the charge time. For burst damage in short damage windows, Overflow refills the battery and boosts its capacity to ×2 of base (×2.2 when enhanced) rounded up, on picking up an ammo brick. For damage, in the second column, you can use the overflowed battery with Reservoir Burst to provide a ×1.25 damage boost when the battery is at or above maximum capacity - around 10 shots with Overflow - and triggers an AoE explosion on a kill. The Classy Contender origin trait provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Charge Time, with an enhanced Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BurstDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Reservoir Burst Overflow

Strong alternatives

Arrowhead Brake Ionized Battery Enhanced Battery Accelerated Coils Polygonal Rifling Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling

What these The Beacon perks do

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Controlled Burst

Scoring a Kill or hitting every shot in a burst grants 20% increased damage and 10% decreased Charge Time for 2 seconds.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Reservoir Burst

Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod) While Magazine is at or above maximum capacity: Grants 30% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius. Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage.

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Beacon in Destiny 2

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