The Ever-Present god roll & best perks

The Ever-Present — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: "The Desert Perpetual" Epic Raid

“V^ directive(modified/CHORAL)==explore==assess==unbind ^V”

Full perk pool, stats & source for The Ever-Present →

Built from 63 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

54 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for sustained damage against bosses in both general at-level or better, and end-game underleveled content. The Ever-Present is an okay option for boss damage - rapid fire weapons have better reserves and a ×0.8 reload animation scalar, but for some reason the mag size is one less than usual. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3177074192 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), the mag size is 5 (max 7) and total ammo is 29. Most boss damage setups rely on weapon swaps, so Handling is key with the barrel trait, although higher Velocity is good to have too. For the magazine perk, Spike Grenades increases impact damage by ×1.125 - which is ×1.033 overall, or perks that increase mag size and reload also work. For sustained damage against bosses, in the first trait perk column to bypass manual reloads, Envious Arsenal refills the magazine from reserves on dealing damage with both of your other weapons, or Auto-Loading Holster refills the magazine 3.5s (3.3s when enhanced) after stowing. The standard damage perks are available - Bait and Switch - boosts damage by ×1.3 for 10s (11s enhanced) for doing damage with your other two weapons or Elemental Honing grants an escalating stack of damage up to ×1.35 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. There's also Aggregate Charge which provides a stack for each different elemental debuff up to ×3 stacks to boost damage by ×1.3 (×1.33 enhanced), with each stack lasting as long as the debuff is active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling or Velocity, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

Bait and Switch Spike Grenades Quick Launch Envious Arsenal Elemental Honing Aggregate Charge Auto-Loading Holster Mini Frags Alloy Casing Smart Drift Control Hard Launch

Community wishlist roll

9 wishlist rolls

Inspired by @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content. The Ever-Present is an okay option for boss damage - rapid fire weapons have better reserves and a ×0.8 reload animation scalar, but for some reason the mag size is one less than usual. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3177074192 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), the mag size is 5 (max 7) and total ammo is 29. For burst damage, being able to swap quickly is key, so Handling is key with the barrel trait, although higher Velocity is good to have too. For the magazine perk, Spike Grenades increases impact damage by ×1.125 - which is ×1.033 overall, or perks that increase mag size also work. For burst damage, in the first trait perk column to bypass manual reloads, Auto-Loading Holster refills the magazine 3.5s (3.3s when enhanced) after stowing. In the second column for fuss-free damage boosting, Explosive Light generates up to 6 stacks (7 when enhanced) on orb pickup, with buffed shots having maximum 100 blast radius and ×1.6 explosive damage - that's ×1.525 overall. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling or Velocity, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-Boss PvE-BossSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Explosive Light Auto-Loading Holster

Strong alternatives

Spike Grenades Quick Launch Mini Frags Augmented Drum Smart Drift Control Hard Launch

What these The Ever-Present perks do

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Aggregate Charge

Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Ever-Present in Destiny 2

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