Community wishlist roll
controller pvp 70 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
“Forged in honor of Nirwen, and the righting of foolish wrongs.”
Full perk pool, stats & source for The Fool's Remedy →
Built from 103 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Essential perks
Strong alternatives
Mercules904 (pretty good PvP): "[...] the Fool's Remedy has great hip fire and in air accuracy by default, and the lack of reliance on crits to land a fast TtK has really given me a new strategy for dealing with apes, of basically jumping and/or hip firing and spamming shots into targets as they close, and it's proving to be surprisingly effective. [...] It might not be the best right now, but I still highly recommend giving this weapon a shot."
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pve)
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: god-pvp)
Essential perks
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.
Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.
Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty
Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.
Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
Passively increases Stability by 20 but decreases Reload Speed by 20.
Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)
Passively increases Aim Assist by 20 but decreases Range by 20.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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