The Inquisitor god roll & best perks

The Inquisitor — Destiny 2 Shotgun
Legendary · Shotgun

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Full perk pool, stats & source for The Inquisitor →

Built from 115 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

81 wishlist rolls

pandapaxxy (PvE Controller \ M+KB): Recommended MW: Reload “The Inquisitor is an interesting shotgun. It will not beat out FILO or Heritage, but it can be decent if you do not have either. Demo gives you that instant magazine refresh on grenade throw. Coupled with golden tricorn allows you to do more damage to targets to build back that grenade energy. Throw your grenade again to keep up golden tricorn 2x, and you have got yourself a loop. Not a 1:1 loop, but a loop.“ (Year 5 S18: Season of Plunder Arc Shotgun Special Ammo)|tags:PvE, Controller, M+KB

Strong alternatives

Assault Mag Fluted Barrel Golden Tricorn Demolitionist Smallbore Corkscrew Rifling Tactical Mag Appended Mag Subsistence Fourth Time's the Charm Harmony Adrenaline Junkie

pandapaxxy

PvP Controller 34 wishlist rolls

pandapaxxy (PvP Controller): Recommended MW: Handling “In PvP the Inquisitor falls into a very subpar place. With aerial effectiveness being the way that it is, you really cannot make the same plays as you used to. Even with max AE for your build and opening shot it is still a gamble to even connect, let alone get a crit kill. Keep your boots on the ground and if you want a slug shotgun without sacrificing your exotic slot, I would consider this one.“ (Year 5 S18: Season of Plunder Arc Shotgun Special Ammo)

Strong alternatives

Opening Shot Perpetual Motion Fluted Barrel Accurized Rounds Smallbore Assault Mag Demolitionist Steady Hands Fragile Focus Adrenaline Junkie

What these The Inquisitor perks do

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Inquisitor in Destiny 2

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