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The Inquisitor
The Inquisitor god roll & best perks
Legendary · Shotgun
Where it drops: Source: Trials of Osiris Challenges
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Full perk pool, stats & source for The Inquisitor →
Built from 189 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these The Inquisitor perks do
Envious Assassin
Upon readying the weapon after scoring Kills with your other Weapons:
Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored.
Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine.
Loaded ammo per Kill by ammo type (rounds up):
• Primary Weapons: 10% of Magazine Capacity
• Special and Power Weapons: 20%
Bait and Switch
Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds.
Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage.
Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.
Cascade Point
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon:
Readying this weapon reduces its Firing Delay for 2.5 seconds.
Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes.
Precision Hits requried per weapon archetype:
• Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits
• Hand Cannons, Scout Rifles: 4 hits
• Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Rolling Storm
Weapon Kills grant 1 Stack of Bolt Charge.
While Amplified, this is increased to 2 Stacks.
Precision Instrument
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time).
Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually.
Heavy Burst Frame weapons can only gain 1 stack per burst.
Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them).
Precision damage increase at 1|2|... stacks:
4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%
Threat Detector
Grants 1|2 Stacks while within 15 meters of 1|2+ enemies.
Bonuses at 1|2 Stacks:
• 15|40 Stability
• 18|60 Reload Speed
• 25|100 Handling
• 0.9x|0.81x Handling Animation Duration Multiplier
Loose Change
Applying an Elemental Debuff grants the following benefits for 9 seconds:
• 50 Reload Speed and 20 Aim Assist
• 20% decreased ADS Movement Speed Penalty
Buff can be activated while stowed.
Closing Time
Grants linearly scaling benefits as the Magazine drops from 50% capacity to empty:
• 10 to 20 Range
• 30? to 50? Handling
• 10-20% decreased Handling Animation Duration
• 5?% to 10?% decreased Accuracy Cone Size
Special weapons only receive 50% of the benefits. Stats are rounded up.
Lone Wolf
Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration.
While no allies are within 15 meters:
Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Fragile Focus
Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health).
Buff reactivates 1 second after your Shields HP fully regenerates.
Slideshot
Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds.
0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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