The Last Breath god roll & best perks

The Last Breath — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: "Prophecy" Dungeon

“"All things end." —Emissary of the Nine”

Full perk pool, stats & source for The Last Breath →

Built from 433 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S16

pve 258 wishlist rolls

[YeezyGT's S16] [MW: Any] "Subsistence/Frenzy is a tried-and-true combo. Outside of that, having Demolitionist in Col. 3 is a major boon - it allows this to be one of few guns that can run Demolitionist/Adrenaline Junkie, or just running Demo with damage perks like Frenzy in general. If you find a roll you like, stick with it. On Console, I might recommend investing into Stability a little further on this one - it kicks a bit compared to some more consistent 600RPMs."

Strong alternatives

Adrenaline Junkie Smallbore Subsistence Ricochet Rounds Demolitionist Frenzy Dynamic Sway Reduction High-Caliber Rounds Armor-Piercing Rounds Light Mag Flared Magwell Appended Mag Hammer-Forged Rifling Polygonal Rifling Fluted Barrel Corkscrew Rifling Arrowhead Brake Chambered Compensator Extended Barrel

Community wishlist roll

pve pve-endgame pve-minor controller mkb 48 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE backup roll for end-game content. Adaptive auto-rifles are still pretty competitive as at S17 v4.1.5.2. In the same slot as Duty Bound or Scathelocke, which both have better Zoom, so you might need a touch of either range or stability, depending on preference, to compensate. Arrowhead Brake helps tidy up the wonky recoil and one of the Combat Effect magazines adds a little range and some utility effect. For end-game content, Ensemble works well to assist reloads in a fireteam, or Subsistence helps top up your mag if you're isolated. Frenzy or One For All are good passive damage boosts. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability, Range or Reload Speed, with a damage boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Polygonal Rifling Armor-Piercing Rounds Ensemble One for All Smallbore Corkscrew Rifling Hammer-Forged Rifling High-Caliber Rounds Ricochet Rounds Subsistence Frenzy

Community wishlist roll

controller pve 28 wishlist rolls

File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)

Strong alternatives

Subsistence Fluted Barrel Armor-Piercing Rounds One for All Demolitionist Appended Mag Extended Mag Frenzy Adrenaline Junkie Arrowhead Brake Corkscrew Rifling

Community wishlist roll

controller pvp 20 wishlist rolls

File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)

Strong alternatives

Fluted Barrel Ricochet Rounds Rangefinder Demolitionist Slideshot Adrenaline Junkie High-Caliber Rounds Arrowhead Brake Dynamic Sway Reduction Smallbore

Community wishlist roll

mkb pve 16 wishlist rolls

Chevy's S15 Super Pog PvE Loot List. Recommended MW - Reload

Strong alternatives

Arrowhead Brake High-Caliber Rounds Demolitionist One for All Adagio Osmosis Subsistence Ricochet Rounds Corkscrew Rifling

Community wishlist roll

pve pve-endgame pve-solo pve-minor controller mkb 12 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE backup roll for end-game content. Adaptive auto-rifles are still pretty competitive as at S17 v4.1.5.2. In the same slot as Duty Bound or Scathelocke, which both have better Zoom, so you might need a touch of either range or stability, depending on preference, to compensate with the barrel, and one of the Combat Effect magazines adds a little range and a utility effect. For end-game, particularly solo, content, it's difficult to top Demolitionist and Osmosis to give you an additional element to help break shields. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Range, Stability or Reload Speed, with a damage boosting (Minor, Major or Taken Spec) mod.

Essential perks

Osmosis Demolitionist

Strong alternatives

Polygonal Rifling Armor-Piercing Rounds Smallbore Corkscrew Rifling Hammer-Forged Rifling High-Caliber Rounds Ricochet Rounds

Community wishlist roll

pve pve-endgame pve-minor controller mkb 12 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE backup roll for end-game content. Adaptive auto-rifles are still pretty competitive as at S17 v4.1.5.2. In the same slot as Duty Bound or Scathelocke, which both have better Zoom, so you might need a touch of either range or stability, depending on preference, to compensate. Arrowhead Brake helps tidy up the wonky recoil and one of the Combat Effect magazines adds a little range and some utility effect. For end-game content, Demolitionist and Adrenaline Junkie is a natural pairing, for grenade-based builds. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability, Range or Reload Speed, with a damage boosting (Minor, Major or Taken Spec) mod.

Essential perks

Adrenaline Junkie Demolitionist

Strong alternatives

Polygonal Rifling Armor-Piercing Rounds Smallbore Corkscrew Rifling Hammer-Forged Rifling High-Caliber Rounds Ricochet Rounds

Community wishlist roll

pve pve-god pve-endgame pve-minor controller mkb 12 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE first-choice roll for end-game content. Adaptive auto-rifles are still pretty competitive as at S17 v4.1.5.2. In the same slot as Duty Bound or Scathelocke, which both have better Zoom, so you might need a touch of either range or stability, depending on preference, to compensate. Arrowhead Brake helps tidy up the wonky recoil and one of the Combat Effect magazines adds a little range and some utility effect. For end-game content, Ensemble works well to assist reloads in a fireteam, or Subsistence helps top up your mag if you're isolated. Frenzy or One For All are good passive damage boosts. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability, Range or Reload Speed, with a damage boosting (Minor, Major or Taken Spec) mod.

Essential perks

Arrowhead Brake

Strong alternatives

Armor-Piercing Rounds Ensemble One for All High-Caliber Rounds Ricochet Rounds Subsistence Frenzy

Community wishlist roll

pvp 8 wishlist rolls

File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)

Essential perks

Hammer-Forged Rifling

Strong alternatives

Dynamic Sway Reduction High-Caliber Rounds Rangefinder Demolitionist Slideshot Adrenaline Junkie Ricochet Rounds

Community wishlist roll

3 wishlist rolls

Inspired by Destiny Massive Breakdowns Podcast 233. PvP first choice roll, needs a fair bit of help to compete with Scathelock in kinetic slot, or Gnawing Hunder as an option. Recommended MW: Stability with Targeting Adjuter or Freehand Grip mod.

Essential perks

Dynamic Sway Reduction Ricochet Rounds Rangefinder

Strong alternatives

Arrowhead Brake Chambered Compensator Polygonal Rifling

Community wishlist roll

3 wishlist rolls

Inspired by Destiny Massive Breakdowns Podcast 233. PvP backup roll, needs a fair bit of help to compete with Scathelock in kinetic slot, or Gnawing Hunder as an option. Recommended MW: Stability with Targeting Adjuter or Freehand Grip mod.

Essential perks

Ricochet Rounds Rangefinder Slideshot

Strong alternatives

Arrowhead Brake Chambered Compensator Polygonal Rifling

Community wishlist roll

pve pve-god pve-endgame pve-solo pve-minor controller mkb 3 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE first-choice roll for end-game content. Adaptive auto-rifles are still pretty competitive as at S17 v4.1.5.2. In the same slot as Duty Bound or Scathelocke, which both have better Zoom, so you might need a touch of either range or stability, depending on preference, to compensate. Arrowhead Brake helps tidy up the wonky recoil and one of the Combat Effect magazines adds a little range and some utility effect. For end-game, particularly solo, content, it's difficult to top Demolitionist and Osmosis to give you an additional element to help break shields. Drops from the second (Hexahedron Room) encounter if you're looking to farm it. Recommended MW: Stability, Range or Reload Speed, with a damage boosting (Minor, Major or Taken Spec) mod.

Essential perks

Arrowhead Brake Osmosis Demolitionist

Strong alternatives

Armor-Piercing Rounds High-Caliber Rounds Ricochet Rounds

What these The Last Breath perks do

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Osmosis

Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Last Breath in Destiny 2

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