The Wizened Rebuke god roll & best perks

The Wizened Rebuke — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle

“Forged in honor of Skorri, of lessons learned and lessons taught.”

Full perk pool, stats & source for The Wizened Rebuke →

Built from 109 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

48 wishlist rolls

[YeezyGT's S18] [MW: Charge] "Wizened Rebuke finds itself with a few high-Stability options, such as Iron Grip, Heating Up / Under Pressure. Aim to get that Charge Time down as much as you can, and look to land bursts at ranges you have absolutely no business landing."

Essential perks

Skulking Wolf

Strong alternatives

Iron Grip Accelerated Coils Heating Up Fluted Barrel Successful Warm-Up Backup Plan Under Pressure Particle Repeater Arrowhead Brake Polygonal Rifling Smallbore

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "I absolutely loved using my firmly planted and tap the trigger Wizened Rebuke back in the Forsaken era of Seasons 6 and 7. With the fusion changes I would highly recommend cleaning up the recoil direction to make sure that you have the easiest time controlling the burst. For PvE similar to Riptide you will want vorpal weapon for the best success. Subsistence helps keep the voops going." Recommended MW - Reload.

Strong alternatives

Accelerated Coils Arrowhead Brake Vorpal Weapon Subsistence Fluted Barrel Smallbore Enhanced Battery Ionized Battery Well-Rounded Successful Warm-Up

pandapaxxy

pvp mkb controller 23 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "For PvP you’ll also want to increase the recoil direction while also increasing the stability. The two most important factors for deep OHK on a fusion are zoom followed by stability. Because the Wizened Rebuke cannot roll rangefinder, the next best thing is to invest into stability to make sure that all the bolts hit. Under pressure also ensures that the little ammo you do get has the best benefits for each shot. Successful warm-up is one of my favorite perks for fusions to really make that second kill super easy to secure." Recommended MW - Stability.

Strong alternatives

Accelerated Coils Arrowhead Brake Under Pressure Successful Warm-Up Chambered Compensator Particle Repeater Moving Target Well-Rounded Iron Grip

Community wishlist roll

pve pve-god pve-minor pve-major pve-endgame controller 1 wishlist roll

(??? ???): Inspired by DMB Player Versus Enemies Podcast 20. PvE first-choice roll for end-game add-clear. Unfortunately, you'll get no use from the Iron Banner-based origin trait, and the perks are a bit PvP orientated. Arrowhead Brake gets your recoil direction vertical, and Accelerated Coils helps with the charge time (you should still have enough damage to get a kill though), Particle Repeater helps tighten the spread or Ionized/Enhanced Battery gives more shots. Subsistence bypasses the Reload Speed penalty from Ionised Battery, and keeps you shooting until you run out of ammo, and Successful Warm-up reduces charge time without reducing damage so you can rip through beefier adds and majors. Recommended MW: Stability, with a Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Arrowhead Brake Subsistence Successful Warm-Up Particle Repeater

Community wishlist roll

pve pve-minor pve-major pve-endgame controller 1 wishlist roll

Inspired by DMB Player Versus Enemies Podcast 20. PvE backup roll for end-game damage to Majors - probably only worth keeping one in case there's a sandbox change which gives high-impact fusion rifles a bit more utility. Unfortunately, you'll get no use from the Iron Banner-based origin trait. Arrowhead Brake gets you recoil direction vertical, and Accelerated Coils helps with the charge time (you should still have enough damage to get a kill though), Particle Repeater helps tighten the spread or Enhanced Battery gives an additional shot. Successful Warm-Up is the only useful first-column trait for single-target damage and Vorpal Weapon provides a 15% damage boost against single targets. Recommended MW: Stability, with a Backup Mag or damage-boosting (Major, Boss or Taken Spec) mod.

Essential perks

Well-Rounded Arrowhead Brake Vorpal Weapon Particle Repeater

What these The Wizened Rebuke perks do

Iron Grip

Passively increases Stability by 20 but decreases Reload Speed by 20.

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Heating Up

Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.

Skulking Wolf

Weapon Kills while at or below 90 HP grant the following benefits for 10 seconds: • Enhanced Radar (6⁠🠚⁠12 sectors) • Removes you from passively pinging enemy radars • PvE Combatants become less accurate when targeting you Firing weapons will still ping enemy radars for 2 seconds. (Radar Blip indicates that it's only visible for 0.75 seconds; this is inaccurate)

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Backup Plan

Grants the following for 2 seconds upon readying: • 30% decreased Charge Time • 20% decreased damage • 100 Handling Weapon must be stowed for 3 seconds before readying for the perk to activate. Linear Fusion Rifles only: firing the weapon refreshes the buff duration (but only at higher framerates).

Under Pressure

Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Well-Rounded

Grenade Ability usage and Elemental Melee hits grant 1 Stack of Well-Rounded for 15 seconds. Super Ability usage grants 2 Stacks. Maximum of 2 Stacks. Each Stack grants 10 Range, 10 Stability, and 10 Handling. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Wizened Rebuke in Destiny 2

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