Recommended MW
16 wishlist rollsRecommended MW: Range/Charge Time/Stability
Essential perks
Strong alternatives
“Forged in honor of Skorri, of lessons learned and lessons taught.”
Full perk pool, stats & source for The Wizened Rebuke →
Built from 36 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended MW: Range/Charge Time/Stability
Essential perks
Strong alternatives
pandapaxxy (PvP / Controller): Recommended MW: Range. High-Impact(960) Kinetic Sidearm Primary Ammo. "In order to compete with Rapid-Fire fusions and Precision Frame fusions you’re going to either need to pre-charge with Under-Pressure and High-Impact Reserves or go all in for Backup Plan. This will bring the charge time down to 600ms while keeping the damage per bolt at 51 and maintaining the four bolt kill."
Essential perks
Strong alternatives
pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. High-Impact(960) Kinetic Sidearm Primary Ammo. "In PvE there isn’t a lot to say about Wizened Rebuke. No Reservoir Burst and no reload perk gives this utility next to zero. Don’t use it."
Essential perks
Strong alternatives
Recommended MW: Range
Essential perks
Strong alternatives
Recommended MW: Charge Time Recommended Mod: Targeting. Use with a Cascade Point or Harmony weapon. The idea here is to quickly swap to this and secure a Backup Plan kill, then you'll have 100 handling to swap back to your primary and have 100 handling there as well. Should fire extremely fast with all the charge time perks, and you'll still 4 bolt any resil.
Essential perks
Recommended MW: Charge Time
Essential perks
Grants the following for 2 seconds upon readying: • 30% decreased Charge Time • 20% decreased damage • 100 Handling Weapon must be stowed for 3 seconds before readying for the perk to activate. Linear Fusion Rifles only: firing the weapon refreshes the buff duration (but only at higher framerates).
Weapon Kills grant the following benefits to hip-firing for 7 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow.
Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.
Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.
Decreases charge time by 40ms and damage by 2%.
Increases charge time by 40ms and damage by 2%.
Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.
Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability
Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.
Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Passively increases Stability by 20 but decreases Reload Speed by 20.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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