Tigerspite god roll & best perks

Tigerspite — Destiny 2 Auto Rifle
Legendary · Auto Rifle
Where it drops: Source: Complete activities in the Dreaming City.

“"What else can we do but take up arms?" —Corsair Amrita Vae”

Full perk pool, stats & source for Tigerspite →

Built from 185 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 104 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Tigerspite is one of those guns that despite not having the best perks, the best stats, or even the best model; something about it feels phenomenal. I enjoy almost every Tigerspite I use, and I am excited to get more of them. Kinetic Tremors, Frenzy, or Kill Clip will depend on your activity and favorite damage boost. Pair it with your favorite reload or reload bypassing perk and you’ve got a dependable workhorse auto that just feels like bliss." Recommended MW: Handling.

Strong alternatives

Arrowhead Brake Appended Mag Outlaw Kinetic Tremors Smallbore Corkscrew Rifling Armor-Piercing Rounds Flared Magwell Subsistence Overflow Outlaw Frenzy Kill Clip

pandapaxxy

pvp mkb controller 36 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Tigerspite now has a better glow-up for PvP. Fragile Focus is great for starting an engagement but will quickly lose its value the longer you’re in a gunfight. Moving Target is neutrally good for providing a better strafe speed and some much needed aim assist. I prefer Kill Clip in the final column to lower my TtK requirements in subsequent kills, but if you’re going to take this into Trials or 3v3 game modes, Eye of the Storm might be better for its consistency duel to duel." Recommened MW: Range.

Strong alternatives

Kill Clip Ricochet Rounds Fragile Focus Hammer-Forged Rifling Smallbore Corkscrew Rifling High-Caliber Rounds Moving Target Overflow Eye of the Storm

Community wishlist roll

30 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. Backup PvE pick for add-clear of Minor Spec enemies in general content. Tigerspite has fairly middle-of-the-road stats and a more PvP-oriented trait pool but, if you like the subtype then there are a few interesting rolls. As with all precision weapon subtypes, you can start by not worrying too much about recoil direction, so you might as well push out the range with your barrel perk option. Any of the combat effect rounds in the mag perk slot (Armor-Piercing, High-Caliber or Ricochet Rounds) will add a tiny bit more range and utility in a firefight. In the first trait slot as the support perk, Subsistence really is the best (maybe only) trait that works for PvE while, if you have space in your Vault, you could tuck away one with Kinetic Tremors or Attrition Orbs in the second column, in case they ever get a little love. The Advanced Reflexes origin trait is quite useful in PvE - when activated by an enemy hit, it adds +30 Handling for additional ready and ADS speed, together with a handy +20 Mobility, for 7.5s. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) mod. Tags: PvE, PvE-MinorSpec, M+KB, Controller

Essential perks

Subsistence

Strong alternatives

Full Bore Armor-Piercing Rounds Kinetic Tremors Extended Barrel Hammer-Forged Rifling Smallbore Corkscrew Rifling High-Caliber Rounds Ricochet Rounds Attrition Orbs

Community wishlist roll

15 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 91 (https://open.spotify.com/episode/50NPk7xF3Tt6X3DVucE9jU?si=44d2b7d44a5a4aec) with @CourtProjects and @ImpetusAlways. First-choice PvE pick for add-clear of Minor Spec enemies in end-game content. Tigerspite has fairly middle-of-the-road stats and a more PvP-oriented trait pool but, if you like the subtype then there are a few interesting rolls. As with all precision weapon subtypes, you can start by not worrying too much about recoil direction, so you might as well push out the range with your barrel perk option. Any of the combat effect rounds in the mag perk slot (Armor-Piercing, High-Caliber or Ricochet Rounds) will add a tiny bit more range and utility in a firefight. In the first trait slot as the support perk, Subsistence really is the best (maybe only) trait that works for PvE while Frenzy is easy to proc and adds +15% damage, and 100 Handling and Reload, once it's procced. The Advanced Reflexes origin trait is quite useful in PvE - when activated by an enemy hit, it adds +30 Handling for additional ready and ADS speed, together with a handy +20 Mobility, for 7.5s. Recommended MW: Range or Stability, with a damage boosting (Minor or Taken Spec) mod. Tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Subsistence Frenzy

Strong alternatives

Full Bore Armor-Piercing Rounds Extended Barrel Hammer-Forged Rifling Smallbore Corkscrew Rifling High-Caliber Rounds Ricochet Rounds

What these Tigerspite perks do

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Tigerspite in Destiny 2

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