Unvoiced god roll & best perks

Unvoiced — Destiny 2 Shotgun
Legendary · Shotgun

“"Not till my tongue is my own." —The Ferrule, Subjugator of Locks”

Full perk pool, stats & source for Unvoiced →

Built from 109 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "There haven't been too many shotguns that excite me outside of FILO from years past. But Redirection’s stealth buff paired with Vorpal Weapon or Bait and Switch is some huge damage. Now I know it's a lot of set up. But it's well worth it. Add in Subjugation for Exhausting the boss and you can stay close without much worry. Destabilizing Rounds in the third column is fun when running around with Frenzy to pop some Volatile with added oomph." Recommended MW: Reload Speed.

Strong alternatives

Assault Mag Fluted Barrel Destabilizing Rounds Bait and Switch Vorpal Weapon Frenzy Fourth Time's the Charm Redirection Appended Mag Tactical Mag Corkscrew Rifling Smallbore

pandapaxxy

pvp mkb controller 16 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "No Opening Shot is kinda whack, but Closing Time is honestly just as good, if not better and Killing Wind picks up right after for the bonus movement speed and handling. Lone Wolf is an obvious choice for being solid all around and doubling when solo." Recommended MW: Range.

Strong alternatives

Assault Mag Closing Time Fluted Barrel Lone Wolf Demoralize Killing Wind Accurized Rounds Hammer-Forged Rifling

Adamsdown_Boy written v8.2.0.2

6 wishlist rolls

Adamsdown_Boy written v8.2.0.2: PvE pick for burst damage against Majors in general at-level or better, and in end-game underleveled content. This Unvoiced roll looks like it could be an interesting choice for dealing with Champions and Minibosses that you encounter. At base, the stats are good by comparison with its peers - 70 Range and 12 Zoom equates to 9.40m ADS and 7.83m hipfire, 40 Stability is ×1.1225 flinch resist at 100 Resilience, 75 Handling is 0.29s ready, 0.28s ADS and 0.32s stow speed, 49 Reload Speed is a 0.71s reload per shell and Recoil Direction is 55 (but you can ignore that with the precision frame intrinsic perk. Base mag size is 6 (max 8), and with 0/1/2/3 reserves mods total ammo is 19/21/23/24 (max 24). The barrel perk can be used to improve the Handling while for the magazine perk, Assault Mag is the top choice to improve fire rate for better DPS, or add a shot or two to the mag. With the rework of Redirection, in the first trait column, this now lets you build stacks up to 30, 3 at at time for Minor add kills, and use them 3 at a time for ×1.33 damage (2 at a time for ×1.5 when enhanced) against Majors and Bosses - so think of it as a way to bank extra burst damage against against orange and yellow bar enemies enemies by killing adds. In the second column, Frenzy is active anyway when in combat, boosting damage by ×1.15 and maximising Handling and Reload Speed but then, when you face a tougher enemy, both perks combine to provide ×1.53 damage (×1.73 when enhanced) for bursting down Elites, Champions and Minibosses. The Subjugator origin trait is, frankly, nuts - against Minors and Majors it's an extra explosive rounds-style damage boosting perk that also adds flinch on every fourth shot that hits, while against Bosses it procs Exhaustion to reduce their outgoing damage by ×0.9. Recommended MW: Handling, with a Backup Mag mod or, when masterworked, Synergy to create Void Breaches or, when the artifact mod's around, Stunloader. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-Boss PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Redirection Frenzy

Strong alternatives

Fluted Barrel Extended Mag Assault Mag Arrowhead Brake Tactical Mag Appended Mag Corkscrew Rifling

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies episode 131 from 25 February 2024 (https://open.spotify.com/episode/0ylHiOQP4ev7qlUTWnXzvD?si=gEk_UXaITayODh1wH2j0SA) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-BossSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for Boss damage in general at-level or better, and in end-game underleveled content. This Unvoiced roll looks like it could be an interesting choice as part of a Bait and Switch weapon rotation with a heavy weapon that does damage over time, like Anarchy. At base, the stats are good by comparison with its peers - 70 Range and 12 Zoom equates to 9.40m ADS and 7.83m hipfire, 40 Stability is ×1.1225 flinch resist at 100 Resilience, 75 Handling is 0.29s ready, 0.28s ADS and 0.32s stow speed, 49 Reload Speed is a 0.71s reload per shell and Recoil Direction is 55 (but yo can ignore that with the precision frame intrinsic perk. Base mag size is 6 (max 8), and with 0/1/2/3 reserves mods total ammo is 19/21/23/24 (max 24). The barrel perk can be used to improve the Handling while for the magazine perk, Assault Mag is the top choice to improve fire rate for better DPS, or add a shot or two to the mag. With the rework of Redirection, in the first trait column, this now lets you build stacks up to 30, 3 at at time for Minor add kills, and use them 3 at a time for ×1.33 damage (2 at a time for ×1.5 when enhanced) against Majors and Bosses - so think of it as a way to bank extra burst damage against against orange and yellow bar enemies enemies by killing adds. In the second column, Bait and Switch adds an additional ×1.3 boost for 10s for cycling through weapons (so when both are procced, that's ×1.73 damage or ×1.95 when enhanced!). The Subjugator origin trait is, frankly, nuts - against Minors and Majors it's an extra explosive rounds-style damage boosting perk that also adds flinch on every fourth shot that hits, while against Bosses it procs Exhaustion to reduce their outgoing damage by ×0.9. Recommended MW: Handling, with a Backup Mag mod or, when masterworked, Synergy to create Void Breaches or, when the artifact mod's around, Stunloader. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-Boss PvE-BossSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Bait and Switch Redirection

Strong alternatives

Fluted Barrel Extended Mag Assault Mag Arrowhead Brake Tactical Mag Appended Mag Corkscrew Rifling

What these Unvoiced perks do

Destabilizing Rounds

Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Redirection

Hits against Minor Combatants grant 2 Stacks of Redirection. Maximum of 30 Stacks. Stacks remain active while stowed. Hits against Elite or higher-ranked Combatants consume up to 3 Stacks to grant 33% increased damage per Stack consumed.

Closing Time

Grants linearly scaling benefits as the Magazine drops from 50% capacity to empty: • 10 to 20 Range • 30? to 50? Handling • 10-20% decreased Handling Animation Duration • 5?% to 10?% decreased Accuracy Cone Size Special weapons only receive 50% of the benefits. Stats are rounded up.

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Demoralize

Precision Kills apply Weaken to enemies within 7 meters of the target for ? seconds. 1.5? second cooldown between activations.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Unvoiced in Destiny 2

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