Vantage Point god roll & best perks

Vantage Point — Destiny 2 Pulse Rifle
Legendary · Pulse Rifle
Where it drops: Source: Episode Revenant Seasonal Activities

“The most terrifying monsters are the ones you don't understand.”

Full perk pool, stats & source for Vantage Point →

Built from 138 curated wishlist rolls for this Pulse Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Without a standalone reload perk Vantage Point feels a little lackluster. Keep Away does give a sizable reload boost coupled with a reload MW or loader mods on your gauntlets you can make this weapon feel pretty quick. Stats for All does work with Jolting Feedback to instantly get you to max stacks after applying Jolt which is a nifty trick. Eddy Current’s buff to instantly apply the benefits when amplified is great but if you're using Prismatic or just using Jolting Feedback for add clear and aren't investing into Arc you're better off with either of the other perks." Recommended MW: Reload Speed.

Strong alternatives

Arrowhead Brake Appended Mag Keep Away Jolting Feedback One for All Desperado Stats for All Eddy Current Tactical Mag Flared Magwell Fluted Barrel Smallbore

Adamsdown_Boy written v8.1.0.2

30 wishlist rolls

Adamsdown_Boy written v8.1.0.2 (PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller): First-choice utility PvE pick for dealing with constructs and vehicles in both general and end-game, underleveled content. Insurmountable is an arc adaptive Pulse Rifle with overall in-band stats. At base, 42 Range equates to 32.55m when ADS, 40 Handling is 0.42s ready, 0.38s ADS speed and 0.41s stow speed, while the Reload Speed of 42 is a 2.01s reload. You might find a little help with the recoil direction useful or, if you can handle it, look for some extra handling or stability. In the magazine perk slot, look to increase magazine size and reload speed. If you're facing enemy vehicles or constructs, then Deconstruction in the first trait column for a ×1.4 damage boost and a 10% magazine reload after hitting around four bursts, pairs multiplicatively with either High-Impact Reserves for an escalating further damage boost up to ×1.256 (if you target dosn't have a crit spot) or Focused Fury's ×1.2 damage boost (if it does) when you're firing continuously at a single contruct or vehicle target. It's a shame this isn't a Häkke frame for even more construct/vehicle damage, but the Dark Ether origin trait is one of the best in the sandbox for PvE - generate a Dark Ether charge for 5s from kills, and then shoot with any weapon (or run into) the charge to proc a Dragonfly-type detonation which also overflows your weapon to ×1.4 (rounded up) base capacity or ×1.8 when enhanced, completely bypassing reload. Recommended MW: Handling, with a Backup Mag mod, or possibly a Synergy (for Ionic Traces to proc Amplified more often), Tactical or Ammo Finder Enhancement mod when enhanced.|tags:PvE PvE-Utility PvE-EndGame PvE-God M+KB Controller

Essential perks

Deconstruct

Strong alternatives

Tactical Mag Arrowhead Brake High-Impact Reserves Chambered Compensator Smallbore Flared Magwell Alloy Magazine Appended Mag Extended Mag Focused Fury

pandapaxxy

pvp controller 9 wishlist rolls

pandapaxxy (PvP / Controller): "Adaptive frame pulse rifles have fallen off a bit with the exception of Bygones which will be toned down by the time this releases. Keep Away and Headseeker are great neutral perks but Vantage Point really exists as a neutral weapon. There are good damage perks like Swashbuckler that moves the needle to allow for a clean 6c kill but there are also better pulses that can two burst." Recommended MW: Stability.

Essential perks

Headseeker Accurized Rounds

Strong alternatives

Arrowhead Brake Keep Away To the Pain Lone Wolf Chambered Compensator Smallbore

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies episode 119 from 22 October 2024 (https://open.spotify.com/episode/6CEZXurwhqejVZpX506M2a?si=7ef44c5f06ae4412) with @Saint_Kabr, @ImpetusAlways, and @CourtProjects (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for add-clearing beefier Minor and Major enemies in both general and end-game, underleveled content, particularly with arc builds. Insurmountable is an arc adaptive Pulse Rifle with overall in-band stats. At base, 42 Range equates to 32.55m when ADS, 40 Handling is 0.42s ready, 0.38s ADS speed and 0.41s stow speed, while the Reload Speed of 42 is a 2.01s reload. You might find a little help with the recoil direction useful or, if you can handle it, look for some extra handling or stability. In the magazine perk slot, look to increase magazine size and reload speed. But what makes this weapon special is the combination of Eddy Current to boost reload and handling when procced, and the new-to-season-25 Jolting Feedback trait which will passively apply Jolt to targets after 15 hits on enemies (or 11 when amplified) - great for additional chunk damage on a target and clearing nearby adds with the AoE damage. The Dark Ether origin trait is one of the best in the sandbox for PvE - generate a Dark Ether charge for 5s from kills, and then shoot with any weapon (or run into) the charge to proc a Dragonfly-type detonation which also overflows your weapon to ×1.4 (rounded up) base capacity or ×1.8 when enhanced, completely bypassing reload. Recommended MW: Handling, with a Backup Mag mod, or possibly a Synergy (for Ionic Traces to proc Amplified more often), Tactical or Ammo Finder Enhancement mod when enhanced.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Eddy Current Jolting Feedback

Strong alternatives

Tactical Mag Chambered Compensator Flared Magwell Arrowhead Brake Alloy Magazine Smallbore Appended Mag Extended Mag

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies episode 119 from 22 October 2024 (https://open.spotify.com/episode/6CEZXurwhqejVZpX506M2a?si=7ef44c5f06ae4412) with @Saint_Kabr, @ImpetusAlways, and @CourtProjects (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for add-clearing beefier Minor and Major enemies in both general and end-game, underleveled content. Insurmountable is an arc adaptive Pulse Rifle with overall in-band stats. At base, 42 Range equates to 32.55m when ADS, 40 Handling is 0.42s ready, 0.38s ADS speed and 0.41s stow speed, while the Reload Speed of 42 is a 2.01s reload. You might find a little help with the recoil direction useful or, if you can handle it, look for some extra handling or stability. In the magazine perk slot, look to increase magazine size and reload speed. If you haven't already picked up an arc pulse rifle with the fan favourite SOFA (Stats for All/ One for All) trait perk pairing, then this is a great combination to take into end-game content, boosting gunfeel and boosting damage by ×1.35 for 10s just by hitting three different targets. The Dark Ether origin trait is one of the best in the sandbox for PvE - generate a Dark Ether charge for 5s from kills, and then shoot with any weapon (or run into) the charge to proc a Dragonfly-type detonation which also overflows your weapon to ×1.4 (rounded up) base capacity or ×1.8 when enhanced, completely bypassing reload. Recommended MW: Handling, with a Backup Mag mod, or possibly a Synergy (for Ionic Traces to proc Amplified more often), Tactical or Ammo Finder Enhancement mod when enhanced.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Stats for All One for All

Strong alternatives

Tactical Mag Chambered Compensator Flared Magwell Arrowhead Brake Alloy Magazine Smallbore Appended Mag Extended Mag

What these Vantage Point perks do

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Desperado

Finishing a reload 5.2 seconds after a Precision Kill or 3 kills within ? seconds of each reduces Firing Delay by 30% for 6 seconds. Buff is removed on stow.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

To the Pain

Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks. Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist. Self-damage and environmental damage do not count.

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

High-Impact Reserves

Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.

Deconstruct

Upon scoring multiple hits within 6 seconds of each: • Refills 10% of the Magazine (rounded up) from reserves. Can be reactivated without a cooldown. Cannot load the Magazine beyond its base capacity. • Grants 40% increased damage against Constructs and Vehicles for 5 seconds. Additional hits refresh the buff duration. Number of Hits Required: • If Magazine Size is 1: 3 Hits • Otherwise: 2 + 50% (25% on Primary Weapons) of Base Magazine Capacity rounded down Hits against Constructs and Vehicles provide 1.5x activation progress for Primary weapons and 2x progress for Special weapons. Wave Frame Grenade Launchers: • Direct Impacts count as 2 Hits • Doesn't receive bonus activation progress against Constructs and Vehicles

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Vantage Point in Destiny 2

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