Wastelander M5 god roll & best perks

Wastelander M5 — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: Xûr's Treasure Hoard in Eternity

“A trusty companion for those long walks in hard vacuum.”

Full perk pool, stats & source for Wastelander M5 →

Built from 145 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

mkb pve 56 wishlist rolls

pandapaxxy (M+KB / PvE): "The Wastelander M5 is arguably the best gun to come out of the Dare's. It [can] roll subsistence which is just bonkers on it. [...] I prefer One-Two Punch on my shotguns but if you’re rocking subsistence then Trench Barrel could be incredible for getting the most damage per shot. " Recommended MW: Reload.

Strong alternatives

Assault Mag Barrel Shroud Subsistence One-Two Punch Corkscrew Rifling Smallbore Tactical Mag Appended Mag Lead from Gold Slideshot Adagio Trench Barrel

YeezyGT's S16

pvp 16 wishlist rolls

[YeezyGT's S16] [MW: Range/Handling] "Perpetual Motion is a nice +20 Handling buff when staying active, and Opening Shot has you covered on the range/accuracy side. Wastelander is a really solid Lightweight with a custom crosshair that allows the gun to feel more accurate when hip-firing."

Essential perks

Opening Shot

Strong alternatives

Full Choke Perpetual Motion Accurized Rounds Assault Mag Light Mag Slideshot Smallbore Barrel Shroud Corkscrew Rifling

Community wishlist roll

pve pve-major pve-endgame controller mkb 12 wishlist rolls

Inspired by DMB PvE Podcast 26. PvE first-choice roll for end-game content. The first Tex Mechanica legendary weapon - a lightweight, so it boosts mobility for movement speed. To clear majors, choose a barrel that adds a little to range and/or handling, Tactical Mag for an extra bullet in the magazine or Assault Mag if you miss a pellet. Then, Lead From Gold means you can run one set of finders and scavengers, or Slideshot lets you take advantage of your extra mobility to reload while sliding, while lightweights still fire fast enough to take advantage of the 50% damage buff from Trench Barrel. Recommended MW: Range or Handling, with a damage boosting (Major, Boss or Taken Spec) mod.

Essential perks

Trench Barrel

Strong alternatives

Tactical Mag Lead from Gold Corkscrew Rifling Smallbore Barrel Shroud Assault Mag Slideshot

Community wishlist roll

8 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 240. PvE first choice roll. Recommended MW: Reload Speed or Handling with Backup Mag or damage boosting mod.

Essential perks

Full Choke

Strong alternatives

Dual Loader Assault Mag One-Two Punch Tactical Mag Subsistence Trench Barrel

Community wishlist roll

pve pve-major pve-endgame controller mkb 6 wishlist rolls

Inspired by DMB PvE Podcast 26. PvE backup roll for end-game content. The first Tex Mechanica legendary weapon - a lightweight, so it boosts mobility for movement speed. To clear majors, choose a barrel that adds a little to range and/or handling, Tactical Mag for an extra bullet in the magazine or Assault Mag if you miss a pellet. Then, Slideshot lets you take advantage of your extra mobility to reload while sliding, and One-Two Punch lets you take advantage of the many great melee options out there. Recommended MW: Range or Handling, with a damage boosting (Major, Boss or Taken Spec) mod.

Essential perks

One-Two Punch Slideshot

Strong alternatives

Tactical Mag Corkscrew Rifling Smallbore Barrel Shroud Assault Mag

Community wishlist roll

pve pve-major controller mkb 6 wishlist rolls

Inspired by DMB PvE Podcast 26. PvE first-choice roll for general content. The first Tex Mechanica legendary weapon - a lightweight, so it boosts mobility for movement speed. To clear majors, choose a barrel that adds a little to range and/or handling, Tactical Mag for an extra bullet in the magazine or Assault Mag to help offset the slower RPM when Adagio is active. Then, Subsistence should help keep your mag full while Adagio boosts damage against beefier minors, and majors. Recommended MW: Range or Handling, with a damage boosting (Major, Boss or Taken Spec) mod.

Essential perks

Subsistence Adagio

Strong alternatives

Tactical Mag Corkscrew Rifling Smallbore Barrel Shroud Assault Mag

Community wishlist roll

PvE PvE-Boss PvE-MajorSpec PvE-Endgame Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE backup roll for end-game content. The first Tex Mechanica legendary weapon - a lightweight, so it boosts mobility for movement speed. To clear majors, choose a barrel that adds a little to range and/or handling, Tactical Mag for an extra bullet in the magazine or Assault Mag if you miss a pellet. Then, Pugilist and the Hot Swap origin perk help boost handling, and One-Two Punch adds a huge damage boost against majors and bosses. Recommended MW: Range or Handling, with a damage boosting (Major, Boss or Taken Spec) mod.

Essential perks

Pugilist One-Two Punch

Strong alternatives

Tactical Mag Corkscrew Rifling Smallbore Barrel Shroud Assault Mag

Community wishlist roll

PvE PvE-Boss PvE-MajorSpec PvE-Endgame Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 25. PvE first-choice roll for end-game content. The first Tex Mechanica legendary weapon - a lightweight, so it boosts mobility for movement speed. To clear majors, choose a barrel that adds a little to range and/or handling, Tactical Mag for an extra bullet in the magazine or Assault Mag if you miss a pellet. Then, Pugilist and the Hot Swap origin perk help boost handling, while lightweights still fire fast enough to take advantage of the 50% damage buff from Trench Barrel. Recommended MW: Range or Handling, with a damage boosting (Major, Boss or Taken Spec) mod.

Essential perks

Pugilist Trench Barrel

Strong alternatives

Tactical Mag Corkscrew Rifling Smallbore Barrel Shroud Assault Mag

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 4 wishlist rolls

Inspired by DMB Podcast 279 with @Saint_Kabr. First-choice PvP pick for duelling. Shapeable. The Hot Swap origin trait works well for PvP, boosting handling when swapping to the weapon while damaged for quick swaps and ADS speed. The Lightweight frame suits aggressive, mobile playstyles, boosting sprint speed by 6.25% and passively adding 20 mobility to help close gaps quickly - you'll need to hit 11 out of 12 pellets for a kill at any resilience. Good all-round stats within the subfamily. For Lightweights, range needs to be over 80 to give a 6.28m range - aim to get to 55 with your barrel, mag and masterwork, without hurting handling or projectile spread. Then Slideshot will add 20, and Opening Shot another 25 to get to 100, which pushes the range out to 7m. Just remember to ABS (always be sliding), and always follow up with a melee! Recommended MW: Range, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Opening Shot Assault Mag Slideshot

Strong alternatives

Barrel Shroud Full Choke Smallbore Corkscrew Rifling

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 4 wishlist rolls

Inspired by DMB Podcast 279 with @Saint_Kabr. First-choice PvP pick for duelling. Shapeable. The Hot Swap origin trait works well for PvP, boosting handling when swapping to the weapon while damaged for quick swaps and ADS speed. The Lightweight frame suits aggressive, mobile playstyles, boosting sprint speed by 6.25% and passively adding 20 mobility to help close gaps quickly - you'll need to hit 11 out of 12 pellets for a kill at any resilience. Good all-round stats within the subfamily. For Lightweights, range needs to be over 80 to give a 6.28m range - aim to get to 55 with your barrel, mag and masterwork, without hurting handling or projectile spread. Then Slideshot will add 20, and Opening Shot another 25 to get to 100, which pushes the range out to 7m. Just remember to ABS (always be sliding), and always follow up with a melee! Recommended MW: Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Opening Shot Accurized Rounds Slideshot

Strong alternatives

Barrel Shroud Full Choke Smallbore Corkscrew Rifling

Community wishlist roll

PvP PvP-Duel PvP-God MKB Controller 4 wishlist rolls

Inspired by DMB Podcast 279 with @Saint_Kabr. First-choice PvP pick for airborne duelling. Shapeable. The Hot Swap origin trait works well for PvP, boosting handling when swapping to the weapon while damaged for quick swaps and ADS speed. The Lightweight frame suits aggressive, mobile playstyles, boosting sprint speed by 6.25% and passively adding 20 mobility to help close gaps quickly - you'll need to hit 11 out of 12 pellets for a kill at any resilience. Good all-round stats within the subfamily. For Push out the range or boost your handling with your barrel, then maximise your Airbourne Effectiveness with Extended Mag and Air Assault. In the second trait column, Opening Shot boosts your range by 25 to push out damage drop-off distance. Recommended MW: Handling, with a Targeting Adjustor, Quick Access Sling or Sprint Grip mod depending on your preference.

Essential perks

Opening Shot Extended Mag Air Assault

Strong alternatives

Barrel Shroud Full Choke Smallbore Corkscrew Rifling

Community wishlist roll

4 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 240. PvE first choice roll. Saves having to use a seperate shotgun scavenger/finder if you're running one for your power weapon. Recommended MW: Handling with Backup Mag or damage boosting mod.

Essential perks

Full Choke Lead from Gold

Strong alternatives

Assault Mag One-Two Punch Tactical Mag Trench Barrel

What these Wastelander M5 perks do

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Air Assault

Passively grants 10 Airborne Effectiveness. Grants 30 Airborne Effectiveness per stack for 5 seconds. Maximum of 2 Stacks. Grounded Weapon Kills grant 1 Stack while airborne kills grant 2 Stacks. Buff is removed on stow.

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Dual Loader

Reloading loads 1 additional round into the magazine at a time.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Wastelander M5 in Destiny 2

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