Abide the Return

Abide the Return — Destiny 2 Legendary Sword
Legendary Sword · Solar · Heavy
Where it drops: Source: Complete activities in the Dreaming City.

“"It is what she asks of us." —Paladin Kamala Rior”

★ See the community god roll for Abide the Return →

Weapon stats

Ammo Capacity 67
Range 40
Swing Speed 40
Charge Time 20
Charge Rate 20
Magazine 50
Impact 60

Intrinsic Traits

Adaptive Frame

Weapon Perks

Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge
Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard
Energy Transfer Duelist's Trance Tireless Blade Relentless Strikes Thresh Turnabout
Whirlwind Blade En Garde Incandescent Attrition Orbs Permeability Valiant Charge
Advanced Reflexes

What the Abide the Return perks do

Adaptive Frame

[Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.

Hungry Edge

Increased sword ammo.

Enduring Blade

Greatly increased sword ammo at the cost of damage.

Honed Edge

Increased sword damage.

Jagged Edge

Increased damage at the cost of sword ammo.

Tempered Edge

Increased sword damage and ammo.

Balanced Guard

Sword Guard has balanced overall defenses.

Burst Guard

Sword Guard has high resistance, but low endurance.

Enduring Guard

Sword Guard has high endurance, but low resistance.

Heavy Guard

Sword Guard has high overall defenses, but lowers charge rate.

Swordmaster's Guard

Sword Guard has low overall defenses, but increases charge rate.

Energy Transfer

Every point of damage taken while Guarding grants Class Ability Energy: • 1.5% when Melee Damage is Blocked • 1% when non-Melee Damage is Blocked • 0.5% when damage isn't Blocked (getting hit from behind) Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Thresh

Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.

Turnabout

Upon breaking a Combatant's Elemental Shield or the Shield of a Guardian in their Super: Grants a 30 HP Overshield for 10 seconds.

Whirlwind Blade

Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.

En Garde

Readying the Sword grants 30% increased damage for 1.5 seconds. 2? second cooldown after the buff expires.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Permeability

Class Ability usage refills ?% of your Magazine (rounded up) from reserves and changes the weapon's element to match your Super Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special).

Valiant Charge

Taking any damage while Guarding increases Lunge Distance by 80% for the next swing within 1 second. Guarding while receiving Healing Effects (including healing over time from Restoration) from allies also activates the perk.

Advanced Reflexes

Upon Aiming Down Sights or Guarding within 1 second of receiving damage: • 5% Increased Damage • 30 Mobility • 40 Handling • 35 Charge Rate (Swords) for 7.5 seconds. Buff duration cannot be refreshed.

Abide the Return in Destiny 2

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