“Shares were split anew on the bomb-blacked deck.”
A well-rounded grip, reliable and sturdy.
This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius
This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability
This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed
This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed
Grenades fired from this weapon have increased proximity detection but a decreased blast radius.
Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability
Heavy, high capacity drum. • Greatly increases magazine size • Greatly decreases reload speed
This weapon's projectiles are larger and travel faster. • Increases blast radius • Slightly increases projectile speed • Decreases magazine size
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
Grenades are smaller and more compact for easier reloading. • Increases magazine size • Increases reload speed • Decreases blast radius
Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters. Increases Detonation damage by 30% and decreases Impact damage by 85%. Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial: • 20 Blast Radius: 6% decreased total damage • 48 Blast Radius: unchanged total damage • 100 Blast Radius: 11% increased total damage
This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius
Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills grant 100 Blast Radius for 5.5 seconds. Blast Radius does not affect the lingering pools created by Area Denial Frame Grenade Launchers.
Dealing Explosive Weapon damage grants a stack of 'Blast Distributor' for 5 seconds. Maximum of 5 stacks. 'Blast Distributor' grants 10 Grenade Stat per stack.
Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping
Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Starts linearly increasing Detonation and Burn (DoT) damage 0.2 seconds after the grenade projectile is fired. Reaches maximum strength after 1.1 seconds at a 35% damage increase. The damage increase is finalized at the point of detonation and any lingering effects left will not increase it further.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.
Finishing a reload within ? seconds of a Weapon Kill grants 40% increased damage for a duration based on the number of kills achieved before reloading. Maximum of 20 seconds. Base duration is 3 + 2 additional seconds for each kill scored before reloading (One kill is 5 seconds, two kills is 7 seconds...) Additional kill-reloads will additively stack on top of the currently active timer, extending its duration up to the maximum.
Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.
Scoring a Weapon Kill within 20 seconds of using you Class Ability grants a stack of 'Vanguard's Determination' for 10 seconds. Maximum of 3 stacks. 'Vanguard's Determination' grants 2%|4%|6% Damage Resist at 1|2|3 stacks. Stacks are shared across different weapons with the Vanguard's Determination origin trait.
Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.
Connect Bungie account