Temptation's Hook

Temptation's Hook — Destiny 2 Legendary Sword
Legendary Sword · Arc · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“A finger of death from which to hang.”

Weapon stats

Ammo Capacity 62
Range 40
Swing Speed 40
Charge Time 50
Charge Rate 50
Magazine 23
Impact 60

Intrinsic Traits

Caster Frame

Weapon Perks

Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge
Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard
Tireless Blade Relentless Strikes Impromptu Ammunition Attrition Orbs Sharp Harvest Duelist's Trance Tireless Blade Relentless Strikes Impromptu Ammunition Attrition Orbs Sharp Harvest Duelist's Trance
Jolting Feedback Chain Reaction Rolling Storm Whirlwind Blade Assassin's Blade En Garde Jolting Feedback Chain Reaction Rolling Storm Whirlwind Blade Assassin's Blade En Garde
Paracausal Fluid

What the Temptation's Hook perks do

Caster Frame

[Heavy Attack] : Launch a heavy projectile attack. Heavy attacks are stronger with full energy.

Hungry Edge

Increased sword ammo.

Enduring Blade

Greatly increased sword ammo at the cost of damage.

Honed Edge

Increased sword damage.

Jagged Edge

Increased damage at the cost of sword ammo.

Tempered Edge

Increased sword damage and ammo.

Balanced Guard

Sword Guard has balanced overall defenses.

Burst Guard

Sword Guard has high resistance, but low endurance.

Enduring Guard

Sword Guard has high endurance, but low resistance.

Heavy Guard

Sword Guard has high overall defenses, but lowers charge rate.

Swordmaster's Guard

Sword Guard has low overall defenses, but increases charge rate.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Impromptu Ammunition

Weapon Kills grant 15% improved Special ammo generation and 10% improved Heavy ammo generation from all sources for 5 seconds. Additional Weapon Kills extend the buff duration up to 7 seconds. Buff is additive to Ammo Finder Helmet mods.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Sharp Harvest

Scoring 3 Powered Sword Hits within 1.5? seconds of each grants 5% of Special Ammo reserves. Equipping two Special Weapons halves the amount of ammo granted to 2.5% for each one.

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Whirlwind Blade

Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.

Assassin's Blade

Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.

En Garde

Readying the Sword grants 30% increased damage for 1.5 seconds. 2? second cooldown after the buff expires.

Paracausal Fluid

Scoring Hits with the weapon grants 2 Paracausal Fluid x2 for 3 seconds. Buff drops to Paracausal Fluid x1 when stowed. Paracausal Fluid x2 grants ? Handling, 50 Mobility, and 50 Charge Rate (Swords). Note: test if it actually gives Mobility still.

Temptation's Hook in Destiny 2

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