VS Chill Inhibitor

VS Chill Inhibitor — Destiny 2 Legendary Grenade Launcher
Legendary Grenade Launcher · Stasis · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

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Weapon stats

Stability 25
Handling 25
Aim Assistance 32
Ammo Generation 50
Velocity 59
Airborne Effectiveness 18
Recoil Direction 80
Zoom 13
Blast Radius 20
Magazine 6
Reload Speed 29
Rounds Per Minute 150

Intrinsic Traits

Rapid-Fire Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Proximity Grenades Spike Grenades Alloy Casing Augmented Drum High-Explosive Ordnance High-Velocity Rounds Mini Frags Sticky Grenades Proximity Grenades Spike Grenades Alloy Casing Augmented Drum High-Explosive Ordnance High-Velocity Rounds Mini Frags Implosion Rounds Disorienting Grenades Implosion Rounds Disorienting Grenades Sticky Grenades
Cascade Point Danger Zone Rimestealer Attrition Orbs Envious Arsenal Demolitionist Cascade Point Danger Zone Rimestealer Attrition Orbs Envious Arsenal Demolitionist
Chill Clip Bait and Switch Surrounded Chain Reaction Explosive Light One for All Chill Clip Bait and Switch Surrounded Chain Reaction Explosive Light One for All
Bray Legacy

What the VS Chill Inhibitor perks do

Rapid-Fire Frame

Deeper ammo reserves. Slightly faster reload when magazine is empty.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Proximity Grenades

Grenades fired from this weapon have increased proximity detection but a decreased blast radius.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Alloy Casing

Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

Augmented Drum

Heavy, high capacity drum. • Greatly increases magazine size • Greatly decreases reload speed

High-Explosive Ordnance

This weapon's projectiles are larger and travel faster. • Increases blast radius • Slightly increases projectile speed • Decreases magazine size

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Mini Frags

Grenades are smaller and more compact for easier reloading. • Increases magazine size • Increases reload speed • Decreases blast radius

Sticky Grenades

Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters. Increases Detonation damage by 30% and decreases Impact damage by 85%. Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial: • 20 Blast Radius: 6% decreased total damage • 48 Blast Radius: unchanged total damage • 100 Blast Radius: 11% increased total damage

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Disorienting Grenades

Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Danger Zone

Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Bray Legacy

Hits with the weapon grant ability energy to the most charged ability. Does not require Direct Hits. Does not grant any energy to abilities that you already have a full charge of. Ability energy gains by weapon: • VS Pyroelectric Propellant: 0.2% • VS Velocity Baton: 0.365% • VS Gravitic Arrest: 0.425% • VS Chill Inhibitor: 3.5% Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

VS Chill Inhibitor in Destiny 2

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