VS Chill Inhibitor god roll & best perks

VS Chill Inhibitor — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher

“Research|EyesOnly|Castor|2142| Dr. Bray, I'm forwarding stationside casualty statistics. Can we talk?”

Full perk pool, stats & source for VS Chill Inhibitor →

Built from 73 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Be glad if you completed Vesper's Host for the new shiny drop at Banshee. You know what you were looking for, Envious Arsenal and Bait and Switch. If you expect either or both perks to get a nerf in the foreseeable future you should instead try to get your own roll of Cascade Point and Explosive Light for incredible burst DPS." Recommended MW: Velocity.

Strong alternatives

Bait and Switch Spike Grenades Quick Launch Cascade Point Chill Clip Explosive Light Envious Arsenal Rimestealer High-Explosive Ordnance Smart Drift Control Linear Compensator

pandapaxxy

pvp mkb controller 12 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "The benefits of having a faster RPM and lower blast radius are a hindrance in PvP. You're looking to get 70 Blast radius to one shot all resilience levels, but this can't even get close without Explosive Light. You can prime targets easy with Danger Zone reducing self damage, and Chain Reaction for when you do secure a kill, earning yourself a little AoE damage." Recommended MW: Blast Radius.

Essential perks

High-Velocity Rounds

Strong alternatives

Danger Zone Chain Reaction Quick Launch Explosive Light Demolitionist Smart Drift Control Linear Compensator

Community wishlist roll

7 wishlist rolls

Inspired by @PodvsEnemies episode 120 from 29 October 2024 (https://open.spotify.com/episode/3tLWOteO62mxx6Yh2Ll4k3?si=bb40d9918c564281) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-BossSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for sustained damage against bosses in general and end-game, underleveled content. VS Chill Inhibitor is the first rapid fire Stasis heavy GL. The stats are excellent. At base, 59 Velocity equates to 52.26m/s, 25 Handling is 0.48s ready, 0.45s ADS speed and 0.43s stow speed, while the Reload Speed of 29 is a 3.47s reload. With 0/1/2/3 reserves, you have 34/36/38/39 total ammo. For the barrel perk, if you have Spike Grenades as your magazine Perk, Hard Launch squeezes a little extra damage as well as providing the biggest Velocity boost, otherwise Quick Launch and Smart Drift Control also work well. To get the most out of your magazine size, Augmented Drum or Mini Frags are decent magazine perk alternatives. The trait perk pairing of Envious Arsenal and Bait and Switch both proc on the same condition of damaging a target with your other weapons to reload the mag, and boost damage by ×1.3 for 10s. The Bray Legacy origin trait is useful in PvE, working in the background to add ability energy to the one closest to a full charge on every tick of weapon damage. Recommended MW: Velocity or Handling, with Quick Access Sling mod or Backup Mag mod to get to the maximum of 8 shots.|tags:PvE PvE-Boss PvE-BossSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Bait and Switch Envious Arsenal

Strong alternatives

Hard Launch Spike Grenades Mini Frags Quick Launch Smart Drift Control Augmented Drum

What these VS Chill Inhibitor perks do

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Danger Zone

Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

VS Chill Inhibitor in Destiny 2

Already own a god roll of VS Chill Inhibitor?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls