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Arc Logic
Arc Logic god roll & best perks
Legendary · Auto Rifle
Where it drops: Source: Exploring the Moon
“"The Hive live by sword logic. Teach them another way." —Eris Morn”
Full perk pool, stats & source for Arc Logic →
Built from 382 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Arc Logic perks do
Heating Up
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks.
Benefits at 1|2 Stacks of Heating Up:
• 15|30 Stability
• 20|40 Recoil Direction
• 15%|25% decreased Accuracy Cone Size
• 15%|25% decreased Accuracy Cone Growth
Buff remains active while stowed.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
Feeding Frenzy
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks.
Bonuses at 1|2|3|4|5 Stacks:
• 8|50|60|75|100 Reload Speed
• 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Rampage
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks.
Stacks expire one at a time every 4.5 seconds.
Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks.
Does not buff the Splash/Explosive damage elements of other perks.
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Tunnel Vision
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill:
• 20 Aim Assist
• ? ADS Handling
• ?% decreased Accuracy Cone Growth
Surplus
Grants Stat Bonuses depending on the number of Charged Abilities.
Stat Bonuses with 1|2|3+ Charged Abilities:
• 5|15|25 Stability
• 5|25|60 Handling
• 10|25|60 Reload Speed
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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