Bitter/Sweet god roll & best perks

Bitter/Sweet — Destiny 2 Grenade Launcher
Legendary · Grenade Launcher
Where it drops: Source: Episode Revenant Seasonal Activities

“The ravenous chorus sings through my veins.”

Full perk pool, stats & source for Bitter/Sweet →

Built from 37 curated wishlist rolls for this Grenade Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 27 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Envious Arsenal is the new hotness and Bitter/Sweet is one such hotness to get. Any of your favorite damage perks in the fourth column paired with Envious Arsenal is an easy damage rotation. It works best with Bait and Switch as both have similar activation requirements but Explosive Light is fantastic and Cascade Point has better burst DPS." Recommended MW: Blast Radius.

Essential perks

Spike Grenades

Strong alternatives

Bait and Switch Quick Launch Envious Arsenal Explosive Light Cascade Point Stats for All Unrelenting Smart Drift Control Linear Compensator

pandapaxxy

pvp mkb controller 8 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "For grenade launchers to be competitive in the crucible you need to hit or surpass 70 blast radius to kill all resilience levels. Volatile Launch and High-Explosive Ordinance both hit that with some room to spare. If you don't get that far you'd need to invest into a blast radius MW. Otherwise you can go velocity to make up for the lack of Impulse Amplifier. Unrelenting is great for going on sprees but if you're just running and gunning you should opt for Explosive Light to get even more damage per shot (i.e. forgiveness)." Recommended MW: Blast Radius or Velocity.

Essential perks

High-Explosive Ordnance

Strong alternatives

Perpetual Motion Volatile Launch Explosive Light Killing Tally Unrelenting Confined Launch

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies episode 119 from 22 October 2024 (https://open.spotify.com/episode/6CEZXurwhqejVZpX506M2a?si=7ef44c5f06ae4412) with @Saint_Kabr, @ImpetusAlways, and @CourtProjects (PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for add-clearing beefier Minor and Major enemies in both general and end-game, underleveled content. Bitter/Sweet is an arc adaptive grenade launcher with decent stats. At base, it has 39 Handling which equates to 0.44s ready, 0.43s ADS speed and 0.40s stow speed, while the Reload Speed of 42 is a 3.22s reload. Total ammo at base with 0, 1, 2 and 3 reserve mods is 25/27/28/29. For a fun, completely unserious roll, boost the Velocity and Handling with the barrel, add Spike Grenades for its ×1.027 damage boost on direct impacts in the magazine, and play to proc the origin trait to overflow the magazine to 12 (15 when the weapon's enhanced). Then use Reverberation to maximise Blast Radius to help proc Killing Tally's ×1.3 boost to damage for the rest of the magazine until you stow or reload. The Dark Ether origin trait is one of the best in the sandbox for PvE - generate a Dark Ether charge for 5s from kills, and then shoot with any weapon (or run into) the charge to proc a Dragonfly-type detonation which also overflows your weapon to ×1.4 (rounded up) base capacity or ×1.8 when enhanced, completely bypassing reload. Recommended MW: Handling or Velocity, with a Backup Mag mod.|tags:PvE PvE-MinorSpec PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller

Essential perks

Killing Tally Reverberation Spike Grenades

Strong alternatives

Quick Launch Smart Drift Control

What these Bitter/Sweet perks do

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Reverberation

Weapon Kills grant 100 Blast Radius for 5.5 seconds. Blast Radius does not affect the lingering pools created by Area Denial Frame Grenade Launchers.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Bitter/Sweet in Destiny 2

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