Bitter/Sweet

Bitter/Sweet — Destiny 2 Legendary Grenade Launcher
Legendary Grenade Launcher · Arc · Heavy
Where it drops: Source: Episode Revenant Seasonal Activities

“The ravenous chorus sings through my veins.”

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Weapon stats

Stability 42
Handling 39
Aim Assistance 63
Ammo Generation 29
Velocity 30
Airborne Effectiveness 11
Recoil Direction 58
Zoom 13
Blast Radius 50
Magazine 5
Reload Speed 42
Rounds Per Minute 120

Intrinsic Traits

Adaptive Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Proximity Grenades Spike Grenades Alloy Casing Augmented Drum High-Explosive Ordnance High-Velocity Rounds Mini Frags Sticky Grenades Proximity Grenades Spike Grenades Alloy Casing Augmented Drum High-Explosive Ordnance High-Velocity Rounds Mini Frags Implosion Rounds Disorienting Grenades Implosion Rounds Disorienting Grenades Sticky Grenades
Reverberation Envious Arsenal Stats for All Unrelenting Perpetual Motion Attrition Orbs Loose Change Reverberation Envious Arsenal Stats for All Unrelenting Perpetual Motion Attrition Orbs Loose Change
Jolting Feedback Cascade Point Explosive Light Bait and Switch Harmony Killing Tally Frenzy Jolting Feedback Cascade Point Explosive Light Bait and Switch Harmony Killing Tally Frenzy
Dark Ether Reaper

What the Bitter/Sweet perks do

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Proximity Grenades

Grenades fired from this weapon have increased proximity detection but a decreased blast radius.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

Alloy Casing

Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

Augmented Drum

Heavy, high capacity drum. • Greatly increases magazine size • Greatly decreases reload speed

High-Explosive Ordnance

This weapon's projectiles are larger and travel faster. • Increases blast radius • Slightly increases projectile speed • Decreases magazine size

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Mini Frags

Grenades are smaller and more compact for easier reloading. • Increases magazine size • Increases reload speed • Decreases blast radius

Sticky Grenades

Grenades stick to impacted surfaces for up to ? seconds and detonate once an enemy gets within ? meters. Increases Detonation damage by 30% and decreases Impact damage by 85%. Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a higher stat will be more beneficial: • 20 Blast Radius: 6% decreased total damage • 48 Blast Radius: unchanged total damage • 100 Blast Radius: 11% increased total damage

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Disorienting Grenades

Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.

Reverberation

Weapon Kills grant 100 Blast Radius for 5.5 seconds. Blast Radius does not affect the lingering pools created by Area Denial Frame Grenade Launchers.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Loose Change

Applying an Elemental Debuff grants the following benefits for 9 seconds: • 50 Reload Speed and 20 Aim Assist • 20% decreased ADS Movement Speed Penalty Buff can be activated while stowed.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Dark Ether Reaper

Scoring multiple Kills with the weapon spawns a Dark Ether Charge at the target's location. ? second cooldown between Charge spawns. Charge spawning progress on Kill by Enemy Rank: Minors and Players: 25% | Elites: ?% | Minibosses and higher: 100% Dark Ether Charges last 5? seconds and can be detonated by shooting or coming into contact with them. Detonations deal up to 386 [50] elemental damage in a 3? meter radius and match the weapon's element. Detonations inherit the weapon's Combatant Damage Scaling. Damage is always attributed to the Charge's creator regardless of who destroys them. Detonating Charges refills and overfills the magazines of all equipped Dark Eather Reaper weapons from reserves up to 140% capacity (rounded up).

Bitter/Sweet in Destiny 2

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