Hand in Hand god roll & best perks

Hand in Hand — Destiny 2 Shotgun
Legendary · Shotgun
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“This weapon was forged by Devrim Kay VIII for the survivors.”

Full perk pool, stats & source for Hand in Hand →

Built from 93 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 72 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Aggressive(55) Arc Shotgun Special Ammo. "I used the crap out of Hand in Hand back in Forsaken for solar kills during my grind for Luna's Howl. Now it's an aggressive frame and arc. Weird how that glow up happened. Golden Tricorn with any of the arc subclasses will keep your high damage up constantly. The issue is the third column. Ensemble will be with a group and as long as you're near them. Slideshot can be good for solo play. Dual loader would be good if you know you'll only be reloading outside of combat."

Strong alternatives

Dual Loader Assault Mag Barrel Shroud Golden Tricorn Corkscrew Rifling Smallbore Appended Mag Tactical Mag Ensemble One-Two Punch Trench Barrel Trench Barrel

pandapaxxy

pvp controller 18 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Handling. Aggressive(55) Arc Shotgun Special Ammo. "In PvP you can crank up your handling to near 100, and then add in some dexterity mods for better animations. Hand in Hand won't have the deepest OHK but it will have some great handling when fully invested. Might not be the for clean ups, but will feel lightning quick on an arc subclass."

Essential perks

Elemental Capacitor

Strong alternatives

Barrel Shroud Accurized Rounds Slideshot Smallbore Corkscrew Rifling Assault Mag Hip-Fire Grip Fragile Focus

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 56 (https://open.spotify.com/episode/6hjWp0NaachsNymnN22FDL) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE roll for burst damage to Majors in end-game content. The reprised Hand in Hand is the only non-endgame arc aggressive shotgun currently (as at v7.0.0.6) in game but, as usual for a world drop, the stats are on the low side - the New Devrim Kay VIII Foundry Field Tested origin perk should help, but it takes a long time to proc the higher tiers. Handling is the standard play for shotguns, so Barrel Shroud or Corkscrew Rifling are your best choices. Assault Mag brings your RPM up to 60 and also boosts stability - maybe not so essential with a slower firing shottie, but still nice. As your support perk in the first trait column, Slideshot is normally regarded as a PvP-flavoured perk but bypasses the reload to keep the magazine full, and you can take advantage of the arc toolkit to proc the second stack of Golden Tricorn as your signature perk in the second trait column to boost damage by 50%, as well as proccing useful arc verbs, like Blinding with Spark of Beacons. Recommended MW: Handling, with a damage-boosting (Major or Taken Spec) mod|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Assault Mag Golden Tricorn Slideshot

Strong alternatives

Barrel Shroud Corkscrew Rifling

Community wishlist roll

1 wishlist roll

Inspired by @PodvsEnemies Podcast vs Enemies episode 56 (https://open.spotify.com/episode/6hjWp0NaachsNymnN22FDL) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE roll for sustained damage to Bosses and Majors in end-game content. The reprised Hand in Hand is the only non-endgame arc aggressive shotgun currently (as at v7.0.0.6) in game but, as usual for a world drop, the stats are on the low side - the New Devrim Kay VIII Foundry Field Tested origin perk should help, but it takes a long time to proc the higher tiers. Building towards One-Two Punch as your signature perk, Full Choke aids pellet spread, as you'll need to hit your target with all of them. Then Tactical Mag adds an extra extra shot (and a bonuses to reload speed and stability which admittedly, you'll not need so much). As your support perk in the first trait column, Slideshot is normally regarded as a PvP-flavoured perk but bypasses the reload to keep the magazine full for One-Two Punch in the second trait column. Recommended MW: Handling, with a damage-boosting (Major, Boss or Taken Spec) mod|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Tactical Mag Full Choke One-Two Punch Slideshot

What these Hand in Hand perks do

Dual Loader

Reloading loads 1 additional round into the magazine at a time.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

One-Two Punch

Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds. Melee Damage increase by weapon type: • Shotgun: 150% additional base melee damage • Hand Cannon: 75% [100?%] additional base melee damage Stowing the weapon removes the buff. The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.

Trench Barrel

Dealing Melee Damage grants the following for the next 3 shots within 5 seconds: • 30 Reload Speed and 30 Handling • 50% increased damage Stowing the weapon removes the buff.

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Hand in Hand in Destiny 2

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