Keraunios god roll & best perks

Keraunios — Destiny 2 Trace Rifle
Legendary · Trace Rifle
Where it drops: Source: Guardian Games 2025

“Your spear leaps to meet your foe.”

Full perk pool, stats & source for Keraunios →

Built from 141 curated wishlist rolls for this Trace Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 57 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "The new Guardian Games weapon is Keraunios. Comes from the Greek word Keraunos which means lightning. Does this lightning strike or will it thunder out? Idk I'm trying something different. Detonator Beam is the new perk and works on all trace rifles. Overflow for a beefed up magazine to take advantage of the extra Kabooms. Recycled Energy is kind of neat for topping off low abilities via kills." Recommended MW: Reload Speed.

Strong alternatives

Fluted Barrel Enhanced Battery Recycled Energy Detonator Beam Killing Tally Jolting Feedback Eddy Current Light Battery Tactical Battery Corkscrew Rifling Smallbore Overflow

Community wishlist roll

48 wishlist rolls

Inspired by @PodvsEnemies episode 133 from 18 March 2025 (https://open.spotify.com/episode/4NmtGbfgA5USVGjtqEcqps?si=17c11135a8cb4f39) with @ImpetusAlways and @Saint_Kabr (PvE PvE-MinorSpec PvE-God M+KB Controller): First-choice PvE pick for use against Minor add groups in both general at-level or better, and end-game underlevelled content, particularly for arc builds. Keraunios is the third legendary arc trace rifle in game, and the second dropping during Episode: Heresy. At base, the stats are decent by comparison with its peers - 68 Range and 16 Zoom equate to 34.67m ADS and 21.67m hipfire, 75 Stability is ×1.2547 flinch resist at 100 Resilience, 49 Handling is 0.38s ready, 0.30s ADS and 0.35s stow speed, 48 Reload Speed is a 2.02s reload, Recoil Direction is 100, and base magazine size is 98 (max 104). With 0/1/2/3 reserves mods, total ammo is 505/556/607/632 (max 671). Use the barrel perk to bump up the low Handling, and then the magazine perk can boost magazing size or add a little extra handling. In the first trait perk column, Overload is the standout option, overflowing the battery by ×2 (×2.2 when enchanced) just for picking up an ammo brick, but Eddy Current isn't a bad alternative for an arc build, adding +20 to Reload Speed (+60 when Amplified) as well as ×0.95 reload and handling animation. To synergise with arc builds, Jolting Feedback is great to apply Jolt for both single target damage and add clearing, proccing after 18 hits (17 when the perk's enhanced and 13 when amplified), or Rolling Storm to generate 1 stack (2 when enhanced) of Bolt Charge on kills. If you're interested,the name is derived from the ancient Greek "κεραυνός" - a lightning bolt or thunderbolt. Classy Contender is an unspectacular origin trait, generating roughly 5% class ability energy on kills. Recommended MW: Handling with a Backup Mag mod or, when fully enhanced, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-MinorSpec PvE-God M+KB Controller

Strong alternatives

Fluted Barrel Enhanced Battery Overflow Jolting Feedback Rolling Storm Eddy Current Light Battery Tactical Battery Ionized Battery Arrowhead Brake Corkscrew Rifling

Community wishlist roll

24 wishlist rolls

Inspired by @PodvsEnemies episode 133 from 18 March 2025 (https://open.spotify.com/episode/4NmtGbfgA5USVGjtqEcqps?si=17c11135a8cb4f39) with @ImpetusAlways and @Saint_Kabr (PvE PvE-MinorSpec PvE-God M+KB Controller): First-choice PvE pick for use against Minor add groups in both general at-level or better, and end-game underlevelled content. Keraunios is the third legendary arc trace rifle in game, and the second dropping during Episode: Heresy. At base, the stats are decent by comparison with its peers - 68 Range and 16 Zoom equate to 34.67m ADS and 21.67m hipfire, 75 Stability is ×1.2547 flinch resist at 100 Resilience, 49 Handling is 0.38s ready, 0.30s ADS and 0.35s stow speed, 48 Reload Speed is a 2.02s reload, Recoil Direction is 100, and base magazine size is 98 (max 104). With 0/1/2/3 reserves mods, total ammo is 505/556/607/632 (max 671). Use the barrel perk to bump up the low Handling, and then the magazine perk can boost magazing size or add a little extra handling. In the first trait perk column, Overload is the standout option, overflowing the battery by ×2 (×2.2 when enchanced) just for picking up an ammo brick. As a damage perk, Detonator Beam is very strong, providing a wide AoE detonation that's like a heavy weapon Chain Reaction on steroids, and about twice the damage Firefly and Dragonfly for landing about 25 shots (around 20 when enhanced), to wipe out groups of adds around your target, or Killing Tally provides a ×1.3 damage boost after three kills for as long as you don't reload or stow. If you're interested,the name is derived from the ancient Greek "κεραυνός" - a lightning bolt or thunderbolt. Classy Contender is an unspectacular origin trait, generating roughly 5% class ability energy on kills. Recommended MW: Handling with a Backup Mag mod or, when fully enhanced, Synergy to create Ionic Traces or, when the artifact mod's around, Stunloader. Also, don't forget to check whether there's a useful Seasonal Fragile mod for the activity you're running.|tags:PvE PvE-MinorSpec PvE-God M+KB Controller

Essential perks

Overflow

Strong alternatives

Fluted Barrel Enhanced Battery Detonator Beam Killing Tally Light Battery Tactical Battery Ionized Battery Arrowhead Brake Corkscrew Rifling

pandapaxxy

pvp mkb controller 12 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Keraunios might not fair better in PvP versus some of the other trace rifles. Dynamic Sway Reduction is the best in slot for helping your accuracy, but there's nothing really in the final column that really feels right. Closing Time will help if you don't have ammo, while Killing Tally will work best if you have a lot. Killing Wind will help neutrally if you get the kill to allow you some bonus speed going to the next target." Recommended MW: Range.

Essential perks

Projection Fuse

Strong alternatives

Killing Tally Dynamic Sway Reduction Hammer-Forged Rifling Closing Time Killing Wind Recycled Energy Smallbore

What these Keraunios perks do

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Detonator Beam

Scoring 25 Hits within ? seconds of each triggers an explosion around the target, dealing up to 250 [?] weapon element-matching damage in an 8 meter radius.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

Recycled Energy

Finishing a reload within ? seconds after scoring 1|2|3|4|5 Weapon Kills grants 5.7%|8%|9.7%|13.3%|20% Ability Energy to the least-charged Ability.

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Closing Time

Grants linearly scaling benefits as the Magazine drops from 50% capacity to empty: • 10 to 20 Range • 30? to 50? Handling • 10-20% decreased Handling Animation Duration • 5?% to 10?% decreased Accuracy Cone Size Special weapons only receive 50% of the benefits. Stats are rounded up.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Keraunios in Destiny 2

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