Senuna SI6 god roll & best perks

Senuna SI6 — Destiny 2 Sidearm
Legendary · Sidearm
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.

“Reliable and steady, the Omolon Senuna SI6 is ready when you need it.”

Full perk pool, stats & source for Senuna SI6 →

Built from 57 curated wishlist rolls for this Sidearm. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 24 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Omolon Adaptive(491) Stasis Sidearm Primary Ammo. "Boy do I love these Omolon sidearms. They just feel so good to use. Omolon Fluid Dynamics aside, these have always been one of my favorite classes of sidearms. Being that Senuna SI6 is stasis, the best perk for it is Headstone. Being able to slow and deal AoE damage off of a single kill is extremely strong. We all know how strong Disorienting Grenades are. Slow is just a different version of that. I don’t have to tell you all that. Feeding Frenzy is your best bet if you are “maining” this sidearm, but Envious Assassin could be fun. I don’t love it on primary ammo weapons as you should be using these the most, but depending on your build you could be swapping more than me. Another great perk to look out for is Golden Tricorn. Less useful if you don’t use Stasis, but extremely strong now with our current surge mods."

Strong alternatives

Headstone Envious Assassin Appended Mag Fluted Barrel Smallbore Extended Mag Flared Magwell Feeding Frenzy Golden Tricorn

pandapaxxy

pvp controller 24 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Range. Omolon Adaptive(491) Stasis Sidearm Primary Ammo. "Senuna SI6 is arguably the best three-burst sidearm. Slickdraw gives you 100 handling. A counterbalance mod gives you 99 recoil direction. You can then invest entirely into range as Omolon Fluid Dynamics will give you your stability. The only issue is the fourth column perk. Headstone is great in 3v3. Elemental Capacitor can bump up your stability on void, or forgo a counterbalance mod on Stasis. If you jump a lot then Strand could be a great option for you. Headseeker is another good option. Ideally I would run Headstone just for locking down that position and having some cover as well. Certainly a gun I will farm for and then throw in my vault to use on random loadout shenanigans."

Strong alternatives

Headstone Slickdraw Ricochet Rounds Hammer-Forged Rifling Smallbore High-Caliber Rounds Under Pressure Elemental Capacitor Headseeker

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 56 (https://open.spotify.com/episode/6hjWp0NaachsNymnN22FDL) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE roll for stasis synergy and Minor add-clear in general content. The Season 20 Omolon weapon (named after Celtic godess worshipped in Roman Britain, if you're asking) is an Adaptive Stasis Sidearm. First thing to say is that, if you already have a decent stasis sidearm, this really doesn't offer anything much new so you can probably give it a miss. For newer Guardians, controlling the recoil on sidearms, through recoil direction and stability, is the job of your barrel and mag although additional reload speed for the Senuna is also useful. If you're a serial reloaded, the Omolon origin trait will help with both in the top half of the magazine. Arrowhead Brake as your barrel perk brings the Recoil Direction to 100 and adds handling to make the gun feel snappier. In the mag, Flared Magwell or maybe Appended Mag are probably the best picks - Light Mag isn't bad either. Feeding Frenzy as your support perk in the first trait column will speed up reloads still further after kills, while Headstone as your signature perk in the second trait column generates your Stasis crystal on a crit kill to use your subclass fragments with. Recommended MW: Reload Speed, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Headstone Arrowhead Brake Feeding Frenzy

Strong alternatives

Appended Mag Flared Magwell Light Mag

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 56 (https://open.spotify.com/episode/6hjWp0NaachsNymnN22FDL) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE roll for stasis synergy and Minor add-clear in general content. The Season 20 Omolon weapon (named after Celtic godess worshipped in Roman Britain, if you're asking) is an Adaptive Stasis Sidearm. First thing to say is that, if you already have a decent stasis sidearm, this really doesn't offer anything much new so you can probably give it a miss. For newer Guardians, controlling the recoil on sidearms, through recoil direction and stability, is the job of your barrel and mag although additional reload speed for the Senuna is also useful. If you're a serial reloaded, the Omolon origin trait will help with both in the top half of the magazine. Arrowhead Brake as your barrel perk brings the Recoil Direction to 100 and adds handling to make the gun feel snappier. In the mag, Flared Magwell or maybe Appended Mag are probably the best picks - Light Mag isn't bad either. Feeding Frenzy as your support perk in the first trait column will speed up reloads still further after kills, while the first stack of Golden Tricorn as your signature perk in the second trait column is a reliable 15% damage boost, even if the second stack is tougher to proc with Stasis abilities. Recommended MW: Reload Speed, with a damage-boosting (Minor or Taken Spec) oe Backup Mag mod|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Arrowhead Brake Golden Tricorn Feeding Frenzy

Strong alternatives

Appended Mag Flared Magwell Light Mag

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 56 (https://open.spotify.com/episode/6hjWp0NaachsNymnN22FDL) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE roll for stasis synergy and Minor add-clear in general content. The Season 20 Omolon weapon (named after Celtic godess worshipped in Roman Britain, if you're asking) is an Adaptive Stasis Sidearm. First thing to say is that, if you already have a decent stasis sidearm, this really doesn't offer anything much new so you can probably give it a miss. For newer Guardians, controlling the recoil on sidearms, through recoil direction and stability, is the job of your barrel and mag although additional reload speed for the Senuna is also useful. If you're a serial reloaded, the Omolon origin trait will help with both in the top half of the magazine. Arrowhead Brake as your barrel perk brings the Recoil Direction to 100 and adds handling to make the gun feel snappier. In the mag, you can take your pick of any combat effect perk - High-Caliber, Armor-Piercing or Ricochet Rounds. Grave Robber as your support perk in the first trait column bypasses reloads just for melee kills on adds and, if that's what you're doing, Pugilist synergises well as your signature perk in the second trait column, by returning melee energy on kills. Recommended MW: Handling or Stability, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Pugilist Arrowhead Brake Grave Robber

Strong alternatives

High-Caliber Rounds Armor-Piercing Rounds Ricochet Rounds

What these Senuna SI6 perks do

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Under Pressure

Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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