Seventh Seraph SAW god roll & best perks

Seventh Seraph SAW — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“Chained away long ago; its jaws too eager in times of peace.”

Full perk pool, stats & source for Seventh Seraph SAW →

Built from 800 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

160 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For sustained damage against bosses with Arc builds, in the first trait perk column Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target - excellent sitting behind a Storm's Keep rally barricade - or Supercharged Magazine refills 5% of the magazine every 1.5s while you're Amplified or, after you sprint when Amplified to gain Speed Booster this accelerates to 5% every 0.25s while the buff is active, overflowing the magazine to up to ×2 capacity. In the second column for both target and AoE damage, Jolting Feedback applies Arc Jolt after 14 hits (11 when Amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning, or Rolling Storm generates ×1 stack of Arc Bolt Charge (×2 Amplified) on a kill, to trigger a lightning bolt at ×10 stacks. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. If you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Arrowhead Brake Trickle Charge Extended Mag Jolting Feedback Rolling Storm Supercharged Magazine Appended Mag Tactical Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

160 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for perks for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Seraph Rounds is the clear stand-out, otherwise perks that improve Reload Speed or mag size are the best available. For taking on tougher adds with Arc builds, in the first trait perk column Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target - excellent sitting behind a Storm's Keep rally barricade - or if you can keep mobile, Supercharged Magazine refills 5% of the magazine every 1.5s while you're Amplified or, after you sprint when Amplified to gain Speed Booster this accelerates to 5% every 0.25s while the buff is active, overflowing the magazine to up to ×2 capacity. In the second column for damage, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for Arc AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Attrition Orbs' orb generation. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. Otherwise, Rasputin's Arsenal refills 50% (60% enhanced) of your magazine on breaking an enemy shield or barrier. If you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Killing Tally Arrowhead Brake Trickle Charge Seraph Rounds Meganeura Supercharged Magazine Tactical Mag Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

160 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for perks for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Seraph Rounds is the clear stand-out, otherwise perks that improve Reload Speed or mag size are the best available. For taking on tougher adds, in the first trait perk column Reconstruction refills 25% of the magazine every 5.5s up to ×2 capacity when stowed or not firing. You could also leave the origin trait to help out with reloads, and use Attrition Orbs to spawn a power orb after 25 hits within 5s of each other to proc armour mods. In the second column for damage, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for Arc AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Attrition Orbs' orb generation. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. If you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Killing Tally Arrowhead Brake Seraph Rounds Reconstruction Meganeura Attrition Orbs Tactical Mag Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

120 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for perks for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Seraph Rounds is the clear stand-out, otherwise perks that improve Reload Speed or mag size are the best available. For taking on tougher adds with Arc builds, in the first trait perk column Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target - excellent sitting behind a Storm's Keep rally barricade - or if you can keep mobile, Supercharged Magazine refills 5% of the magazine every 1.5s while you're Amplified or, after you sprint when Amplified to gain Speed Booster this accelerates to 5% every 0.25s while the buff is active, overflowing the magazine to up to ×2 capacity. You could also leave the origin trait to help out with reloads, and use Attrition Orbs to spawn a power orb after 25 hits within 5s of each other to proc armour mods. In the second column, Onslaught doesn't increase total damage per magazine but, as you ramp up to the maximum 3 stacks, it does increase raw DPS for a refreshable 5s per kill, to increase RPM from 360 to around max 576. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrierIf you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Onslaught

Strong alternatives

Arrowhead Brake Trickle Charge Seraph Rounds Supercharged Magazine Attrition Orbs Tactical Mag Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

80 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For sustained damage against bosses with Arc builds, in the first trait perk column Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target - excellent sitting behind a Storm's Keep rally barricade - or Supercharged Magazine refills 5% of the magazine every 1.5s while you're Amplified or, after you sprint when Amplified to gain Speed Booster this accelerates to 5% every 0.25s while the buff is active, overflowing the magazine to up to ×2 capacity. For damage, Firing Line provides boosts crit damage by ×1.2 when you're within 15m of two or more allies in a fireteam without further setup. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. If you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Firing Line

Strong alternatives

Arrowhead Brake Trickle Charge Extended Mag Supercharged Magazine Appended Mag Tactical Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

80 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For sustained damage against bosses, in the first trait perk column Reconstruction refills 25% of the magazine every 5.5s up to ×2 capacity when stowed or not firing. For damage, Jolting Feedback applies Arc Jolt after 14 hits (11 when Amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage, or Firing Line provides boosts crit damage by ×1.2 when you're within 15m of two or more allies in a fireteam without further setup. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. If you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller

Essential perks

Reconstruction

Strong alternatives

Arrowhead Brake Extended Mag Jolting Feedback Firing Line Appended Mag Tactical Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

40 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for perks for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly for Arc builds. Seventh Seraph SAW is a high-impact LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "highest total damage without losing that much DPS, also stagger intrinsic". The frame intrinsic offers built in Anti-Unstoppable, ×0.8 accuracy cone size and ×0.83 accuracy cone growth when moving 2.8m/s or less (crouch walking speed) as per the Destiny Data Compendium. The recoil direction is left but pretty tight so you could improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Seraph Rounds is the clear stand-out, otherwise perks that improve Reload Speed or mag size are the best available. For taking on tougher adds, in the first trait perk column Light Touch boosts Handling and Reload Speed, and provides an ADS scalar while you're Amplified to help with the reload to keep Mega Kill Clip procced to boost damage by ×1.4 with a duration of 3s + (2s × the number of kills) up to a max 20s, on a reload within 5s of a kill. Aegis ranks the Eyes Up origin trait as A-Tier, although the procs are a bit inconsistent, it grants up to ×15 stacks to improve Range, Reload Speed and boost damage by a max ×1.05 after a kill when in combat for a 8s, extendable to 25s on further kills. Otherwise, the C-Tier Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. Otherwise, Rasputin's Arsenal refills 60% of your magazine on breaking an enemy shield or barrier. If you're interested, the name blends real-world military nomenclature (SAW stands for Squad Automatic Weapon) with Bungie's deep-rooted obsession with religious symbolism and the number seven. In Christian theology, Seraphim are the highest order of angels who sit directly at the throne of God, traditionally described as celestial beings of pure fire with six wings. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Mega Kill Clip Light Touch

Strong alternatives

Arrowhead Brake Seraph Rounds Tactical Mag Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

What these Seventh Seraph SAW perks do

Trickle Charge

Receiving Bolt Charge refills 10% of the magazine. Does not currently dissipate Heat for Heat Weapons. Discharging Bolt Charge refills 20% of the magazine. Dissipates 100% Heat on Heat Weapons. Works while stowed.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Supercharged Magazine

Refills 5% of the magazine (rounded up) every 1.5 seconds while Amplified. Activating Speed Booster increases this rate to once every 0.25 seconds, and allows the perk to overfill the magazine up to double its base capacity.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Onslaught

Weapon Kills grant a Stack of 'Onslaught' for 4.5 seconds. Maximum of 3 Stacks. Benefits at 1|2|3 Stacks of Onslaught: • 16.7% | 28.6% | 37.5% decreased Firing Delay • 15 | 25 | 35 Reload Speed

Seraph Rounds

Combines the overpenetration from Armor-Piercing Rounds, the guaranteed ricochets from Ricochet Rounds, and the flinch increase from High-Caliber Rounds.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Firing Line

Being within 15 meters of 2 allies grants 20% increased Precision Damage.

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Meganeura

Precision Hits grant one stack of Meganeura for 3.5 seconds. Maximum of 3 stacks. Precision Kills cause targets to explode, dealing 123.89 [95.3] | 173.6 [?] | 207.57 [?] weapon-matching elemental damage in a 7.5-meter radius at 1|2|3| stacks. Explosion has up to 50% damage falloff at the furthest point.

Mega Kill Clip

Finishing a reload within ? seconds of a Weapon Kill grants 40% increased damage for a duration based on the number of kills achieved before reloading. Maximum of 20 seconds. Base duration is 3 + 2 additional seconds for each kill scored before reloading (One kill is 5 seconds, two kills is 7 seconds...) Additional kill-reloads will additively stack on top of the currently active timer, extending its duration up to the maximum.

Light Touch

While Amplified, Radiant, or Devour is active: • ? Handling • ? Reload Speed • ?% decreased Reload Animation Duration • ?% decreased ADS Animation Duration

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Seventh Seraph SAW in Destiny 2

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