Community wishlist roll
controller pve 134 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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“Nothing resonates like grief.”
Full perk pool, stats & source for Sorrow's Verse →
Built from 312 curated wishlist rolls for this Auto Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
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Chevy's S15 Super Pog PvE Loot List. Recommended MW - Reload/Range
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File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)
Essential perks
Strong alternatives
12 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll with Void or Stasis subclasses. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Range or Stability.
Essential perks
Strong alternatives
11 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll with Void or Stasis subclasses. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Range or Stability with Void subclass, Stability with Stasis subclass.
Essential perks
Strong alternatives
13 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll with Void or Stasis subclasses. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Range with Void subclass or Stability with Stasis Subclass.
Essential perks
Strong alternatives
14 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll with Void or Stasis subclasses. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Range.
Essential perks
Strong alternatives
7 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Stability with Rampage Spec mod.
Essential perks
Strong alternatives
8 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll to pair with a Harmony in the kinetic slot. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Stability.
Essential perks
Strong alternatives
9 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice roll. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Range with Rampage Spec mod.
Essential perks
Strong alternatives
10 Inspired by Destiny Massive Breakdowns from Podcast 235. PvP first choice rol to pair with a Harmony in the kinetic slotl. Good accuracy adjusted time-time-kill as of the Season 15 sandbox, but not as super-strong as they once were. Spec for range once you're comfortable with the stability. Recommended MW: Range.
Essential perks
Strong alternatives
Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth
Weapon Kills grant a Stack of Heating Up for 5.5 seconds. Maximum of 2 Stacks. Benefits at 1|2 Stacks of Heating Up: • 15|30 Stability • 20|40 Recoil Direction • 15%|25% decreased Accuracy Cone Size • 15%|25% decreased Accuracy Cone Growth Buff remains active while stowed.
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.
Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.
Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.
Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.
Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons
On Weapon Kill, for 7 seconds: Grants 1 Stack on Bodyshot Kills and 2 Stacks on Precision Kills. Maximum of 4 Stacks. Each stack grants 5 Range, 8 Stability, and -1.25% Accuracy Cone Size.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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