Techeun Force god roll & best perks

Techeun Force — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle

“Sworn into faithful service to the Queen, the Techeuns of the Reef have long protected the secrets of the Awoken.”

Full perk pool, stats & source for Techeun Force →

Built from 196 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

144 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller): Backup PvE roll for sustained DPS in a damage phase against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Techeun Force is as adaptive, which are rated F-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a "strict downgrade from high-impact and precision frames for boss damage". The frame intrinsic offers built in Anti-Barrier but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/3591141932/techeun-force and hopefully https://d2foundry.gg/w/3591141932 will show how weapon stats impact in-game performance when the site is back up and running. The Recoil Direction is to the right and loose so look for a barrel perk that helps with recoil control together with any other stat that you want to bump. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced or Ionized Battery gets you 7 or the max of 8 shots respectively. While losing out to precision and high-impact frames for total boss damage, if you wanted one for ease of use, then in the first column, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves when the battery empties. Otherwise, you could overflow the battery with Reconstruction to refill 25% of the battery every 6s (5.5s when enhanced), overflowing to 200% of capacity, or Envious Assassin to overflow the battery to up to ×3 capacity at 10% of mag size per kill with primary weapons and 20% with heavies (12.5%/22.5% when enhanced) before readying, to preload almost all of your reserves. In the second column,for damage, Aggregate Charge, particularly on a Prismatic build, provides a stack for each different elemental debuff up to ×3 stacks to boost damage by a max ×1.3 (×1.33 enhanced), with each stack lasting as long as the debuff is active. Otherwise, Controlled Burst reduces charge time to ×0.9 and boosts damage by ×1.2 for 2s (2.5s when enhanced) after a kill or landing all the bolts in a burst. The Explosive Pact origin trait stacks up to ×5 on grenade ability usage to boost Stability and Reload Speed for 7.5s, so isn't that useful for boss damage, unfortunately. If you're interested, the name directly connects to Awoken tech-witches and Queen Mara Sov's inner circle, representing the channeled paracausal energy of the Techeuns. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller

Strong alternatives

Accelerated Coils Arrowhead Brake Rewind Rounds Aggregate Charge Controlled Burst Reconstruction Envious Assassin Enhanced Battery Ionized Battery Chambered Compensator Extended Barrel Fluted Barrel Polygonal Rifling Smallbore Corkscrew Rifling Hammer-Forged Rifling

pandapaxxy

pve mkb controller 23 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Charge Time. Adaptive Frame(660) Arc Fusion Rifle Special Ammo. "Techeun Force is looking to be the best fusion rifle in the game. I don’t say that often but given all the goodies of double damage perks, craftability, and great stats you can really have it your way. Rewind Rounds coupled with Collective Action for subclass agnostic buffs, Controlled Burst for laying down enemies or Golden Tricorn when on Arc will feel incredibly strong. Reconstruction is a tried and true gem of a perk, only beaten by my obsession with Overflow. Kill Clip can stack with all of these creating over 100% damage increases with Kill Clip, Golden Tricorn 2x, 3 Surge Mods, and Major Spec. If you set things up right you can almost have a 150% damage increase. Simply put it is the best fusion in the game for damage and has greater utility beyond that."

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Collective Action Rewind Rounds Ionized Battery Liquid Coils Reconstruction Kill Clip Controlled Burst Golden Tricorn

Community wishlist roll

16 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-GroupAdd PvE-EndGame M+KB Controller): Backup PvE roll for for clearing groups of Minor adds in activities rated Normal difficulty on Arc builds. Techeun Force is as adaptive, which are rated F-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being strict downgrade from high-impact and precision frames for boss damage. The frame intrinsic offers built in Anti-Barrier but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/3591141932/techeun-force and hopefully https://d2foundry.gg/w/3591141932 will show how weapon stats impact in-game performance when the site is back up and running. The Recoil Direction is to the right and loose so look for a barrel perk that helps with recoil control together with any other stat that you want to bump. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery gets you to 7 shots. For dealing with groups of Minor adds, in the first trait perk column Threat Detector procs per enemy within 15m up to ×2 stacks, with two stacks providing +40 Stability, +60 Reload Speed with a ×0.81 animation scalar and +100 Handling (+44, +64 and +100 respectively, when enhanced. In the second column, Voltshot applies Arc Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for additional damage to the target on further hits plus AoE chain lightning damage on nearby enemies. The Nanotech Tracer Missile origin trait generates a tracking elemental micro missile for extra damage for landing 3 bursts on a target within 6s of each other - with a 2s cooldown. The Explosive Pact origin trait stacks up to ×5 on grenade ability usage to boost Stability and Reload Speed for 7.5s. If you're interested, the name directly connects to Awoken tech-witches and Queen Mara Sov's inner circle, representing the channeled paracausal energy of the Techeuns. Recommended MW: Charge Time, with a Charge Time mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller

Essential perks

Voltshot Threat Detector

Strong alternatives

Accelerated Coils Arrowhead Brake Enhanced Battery Chambered Compensator Extended Barrel Fluted Barrel Polygonal Rifling Smallbore Corkscrew Rifling Hammer-Forged Rifling

pandapaxxy

pvp controller 9 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Range. Adaptive Frame(660) Arc Fusion Rifle Special Ammo. "In PvP you could also recommend Techeun Force as the best fusion in the game and I will. Arrowhead Brake with a CB mod brings the recoil to 100, so you can invest the rest of the fusion into range via Projection Fuse and Rangefinder. If you value kill chaining you could go for Reconstruction and Controlled Burst for never reloading and getting that 20% damage increase. Another niche use case would be Kill Clip and Kickstart for a nice 4 bolt kill, you’d have to be sprinting immediately after reloading but the enhanced version extending Kill Clip’s timer will help you out."

Essential perks

Arrowhead Brake Projection Fuse

Strong alternatives

Under Pressure Controlled Burst Reconstruction Kill Clip Rangefinder Kickstart

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 69 (https://open.spotify.com/episode/3ZIEMYfNzOu5TyLlLhU7hH?si=90ffff909a2e40f2) with @Saint_Kabr and @CourtProjects - @ImpetusAlways is on holiday. First-choice PvE pick for burst damage against majors and sustained damage against bosses in end-game activities. Shapeable. Techeun Force (however Saint Kabr pronounces it...) is reprised looking good. The stats to start are pretty good, although the recoil direction needs some attention, so Arrowhead Brake will take that to a controllable 90. Enhanced Battery then takes you to the maximum battery size. If you've not already got an arc-based Golden Tricorn fusion rifle, then look for Rewind Rounds, Reconstruction or Envious Assassin in the first trait slot as your support perk, to help with your uptime, and then Golden Tricorn is great for a reliable 15% refreshable damage bump up that goes up to a chunky 50% with an arc ability kill. If you're a grenade-heavy player, the Explosive Pact origin trait adds in some nice gunfeel boosts too. Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Arrowhead Brake Golden Tricorn Enhanced Battery

Strong alternatives

Rewind Rounds Reconstruction Envious Assassin

Community wishlist roll

1 wishlist roll

Inspired by @PodvsEnemies Podcast vs Enemies episode 69 (https://open.spotify.com/episode/3ZIEMYfNzOu5TyLlLhU7hH?si=90ffff909a2e40f2) with @Saint_Kabr and @CourtProjects - @ImpetusAlways is on holiday. Backup PvE pick for burst damage against majors and sustained damage against bosses in end-game activities. Shapeable. Techeun Force (however Saint Kabr pronounces it...) is reprised in a new, highly desirable perk set. I say set, it's really just one perk in particular. The stats to start are pretty good, although the recoil direction needs some attention, so Arrowhead Brake will take that to a controllable 90. For a damage roll, Liquid Coils is the obvious choice - don't worry, we'll get around the charge time penalty later. In the first trait slot, as the support perk, Reconstruction overfills your magazine to double its capacity, or Envious Assassin can add up to nine shots to the battery with seven rapid kills. Finally, as the signature perk in the second trait slot, the new-for-S21 Controlled Burst drops your charge time by 10% and increases damage by 20% just for hitting all your bolts, making this great for burst and sustained damage. If you're a grenade-heavy player, the Explosive Pact origin trait adds in some nice gunfeel boosts too. Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Arrowhead Brake Envious Assassin Liquid Coils Controlled Burst

What these Techeun Force perks do

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Aggregate Charge

Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.

Controlled Burst

Scoring a Kill or hitting every shot in a burst grants 20% increased damage and 10% decreased Charge Time for 2 seconds.

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Liquid Coils

Increases charge time by 40ms and damage by 2%.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Under Pressure

Grants linearly scaling benefits as the Magazine drops from 50% of its base capacity to empty: • 12.5% to 25% decreased Accuracy Cone Size • 0 to 30? Stability

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Kickstart

Upon sliding after sprinting for 1.5 seconds with the weapon held: Grants 15% increased damage and 20% decreased Charge Time for ? seconds.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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