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The Deicide
The Deicide god roll & best perks
Legendary · Shotgun
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“"Believe in war, and nothing else." —Lakshmi-2”
Full perk pool, stats & source for The Deicide →
Built from 158 curated wishlist rolls for this Shotgun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these The Deicide perks do
Vorpal Weapon
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability.
Damage increase by Ammo Type:
• Primary Weapons: 20% [60%]
• Special Weapons: 15% [20%]
• Power Weapons: 10% [20%]
Grave Robber
Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves.
3 second cooldown between activations.
Full Choke
While Aiming Down Sights:
• Decreases Shotgun Pellet Spread by 5%
• Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)
Surplus
Grants Stat Bonuses depending on the number of Charged Abilities.
Stat Bonuses with 1|2|3+ Charged Abilities:
• 5|15|25 Stability
• 5|25|60 Handling
• 10|25|60 Reload Speed
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
One-Two Punch
Hitting a target with all 12 Pellets in the spread increases the damage of your next Melee attack within 3 seconds.
Melee Damage increase by weapon type:
• Shotgun: 150% additional base melee damage
• Hand Cannon: 75% [100?%] additional base melee damage
Stowing the weapon removes the buff.
The buff does not stack with the passive Melee Damage increase against Frozen non-Boss targets. The higher buff of the two takes precedence.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Lead from Gold
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed.
Equipping two Special Weapons halves the amount of ammo granted.
Slideshot
Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds.
0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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