Song of Ir Yût god roll & best perks

Song of Ir Yût — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Source: "Crota's End" Raid

“It is the song of endings.”

Full perk pool, stats & source for Song of Ir Yût →

Built from 94 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

controller pvp 36 wishlist rolls

pandapaxxy (PvP / Controller): "Machine guns have not had a dominant presence in PvP since Hammerhead was sunset (RIP). You can make Song of Ir Yut feel great by bumping up all its stats. Elemental Capacitor will juice up Void or Arc builds while having slightly less utility on Stasis and negligible effects on Strand and Solar. I would argue it’s better than Target Lock because you’ll only be getting half a magazine in PvP but if the damage scales like I think it does, it could be incredible (I’ll edit this if I am wrong.)" Recommended MW: Range.

Strong alternatives

Target Lock Fluted Barrel Ricochet Rounds Zen Moment Elemental Capacitor Keep Away Demolitionist High-Caliber Rounds Smallbore Corkscrew Rifling

pandapaxxy

mkb controller pve 24 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "I did not participate in the raid race, but this weapon was one of the first to reach my ears on being a potential monster. Bait and Switch can put out some incredible damage, and you get to pair it with either Reconstruction or Rewind Rounds, both will extend your magazine and allow you to keep the DPS going. If you prefer less weapon swapping I would go Target Lock to keep damage up and really lay into that boss. Sword Logic or Voltshot are both great at clearing rooms and your choice will depend on how you feel about reloading a machine gun." Recommended MW: Reload.

Strong alternatives

Arrowhead Brake Appended Mag Feeding Frenzy Bait and Switch Target Lock Sword Logic Reconstruction Flared Magwell Rewind Rounds Fluted Barrel

Community wishlist roll

10 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clear against chunkier Minor Spec enemies and the occasional major in end-game content. Shapeable. There's a lot of competition in the arc LMGs, and Song of Ir Yût has lower than average stats but saves itself with some nice trait perk combinations. Handling makes most weapons feel better - Fluted Barrel adds the most, but Arrowhead Brake also helps max out the recoil direction in the barrel perk slot. For the magazine perk, you can choose the combat effect mag of your preference, or maybe go with Appended Mag or Flared Magwell to round out the stats further. As the first trait column support perk, Unrelenting as the second column signature perk is great in end-game content for healing you and keeping you in a fight. You've got a pretty big mag, so you can use it to start and then escalate the new-to-season-22 Sword Logic perk damage tiers to rip through Minor Spec adds and the occasional Major. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Handling or Range, with a damage boosting (Minor, Major or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Sword Logic Unrelenting

Strong alternatives

High-Caliber Rounds Fluted Barrel Arrowhead Brake Armor-Piercing Rounds Ricochet Rounds Appended Mag Flared Magwell

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add-clear against chunkier Minor Spec enemies and the occasional major in end-game content. Shapeable. There's a lot of competition in the arc LMGs, and Song of Ir Yût has lower than average stats but saves itself with some nice trait perk combinations. Handling makes most weapons feel better - Fluted Barrel adds the most, but Arrowhead Brake also helps max out the recoil direction in the barrel perk slot. Maximise your magazine size with Extended Mag or Appended Mag as the perk, and then in the first column as the support perk, you can then make the most of this with Rewind Rounds or Reconstruction so you can essentially keep firing til you run out of ammo. With this set-up, you can start and then escalate the new-to-season-22 Sword Logic perk damage tiers to rip through Minor Spec adds and Majors, and even an occasional boss. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Handling or Range, with a damage boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Sword Logic

Strong alternatives

Fluted Barrel Extended Mag Rewind Rounds Arrowhead Brake Appended Mag Reconstruction

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for burst damage against Major Spec enemies and sustained damage against Boss Spec enemies in end-game content. Shapeable. There's a lot of competition in the arc LMGs, and Song of Ir Yût has lower than average stats but saves itself with some nice trait perk combinations. Handling makes most weapons feel better - Fluted Barrel adds the most, but Arrowhead Brake also helps max out the recoil direction in the barrel perk slot. Maximise your magazine size with Extended Mag or Appended Mag as the perk, and then in the first column as the support perk, you can then make the most of this with Rewind Rounds or Reconstruction so you can essentially keep firing til you run out of ammo. With this set-up, you can use Bait-and-Switch as the second column signature perk for 10s of +35% damage, which is great for shorter boss damage phases (think Caretaker in Vow). Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Handling or Range, with a damage boosting (Major, Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Bait and Switch

Strong alternatives

Fluted Barrel Extended Mag Rewind Rounds Arrowhead Brake Appended Mag Reconstruction

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 79 (https://open.spotify.com/episode/1qz5FD88RfmGHDjedV6nGo?si=7e1c1558ecea4f1c) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for sustained damage against Boss Spec enemies in end-game content. Shapeable. There's a lot of competition in the arc LMGs, and Song of Ir Yût has lower than average stats but saves itself with some nice trait perk combinations. Handling makes most weapons feel better - Fluted Barrel adds the most, but Arrowhead Brake also helps max out the recoil direction in the barrel perk slot. Maximise your magazine size with Extended Mag or Appended Mag as the perk, and then in the first column as the support perk, you can then make the most of this with Rewind Rounds or Reconstruction so you can essentially keep firing til you run out of ammo. With this set-up, you can reach the highest stacks of +40% damage woth Target Lock as the second column signature perk, which is great for sustained boss damage phases. Maybe not so useful with this roll, but the Cursed Thrall origin perk synergises well with melee builds and is a lot of fun for helping soften up groups of enemies when active. Recommended MW: Handling or Range, with a damage boosting (Major, Boss or Taken Spec) mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Target Lock

Strong alternatives

Fluted Barrel Extended Mag Rewind Rounds Arrowhead Brake Appended Mag Reconstruction

What these Song of Ir Yût perks do

Sword Logic

Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Song of Ir Yût in Destiny 2

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