The Eremite god roll & best perks

The Eremite — Destiny 2 Fusion Rifle
Legendary · Fusion Rifle
Where it drops: Source: Season of the Witch

“Retreat to the mind.”

Full perk pool, stats & source for The Eremite →

Built from 161 curated wishlist rolls for this Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

mkb controller pve 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "The Eremite is an interesting fusion. If you didn't farm out an Envious Assassin / Controlled Burst Loaded Question from last season you can get a solar version this season. You can even craft it to your liking. If you prefer Golden Tricorn for a higher damage ceiling or Reservoir Burst for clearing out rooms of enemies. The possibilities are truly yours to harness. Lead from Gold and Heal Clip can be really nice additions too depending on your full loadout." Recommended MW: Charge Time.

Strong alternatives

Accelerated Coils Arrowhead Brake Envious Assassin Controlled Burst Golden Tricorn Reservoir Burst Lead from Gold Heal Clip Enhanced Battery Ionized Battery Fluted Barrel Smallbore

Community wishlist roll

god-pve pve mnk controller 36 wishlist rolls

Reload Masterwork

Essential perks

Fluted Barrel Projection Fuse

Strong alternatives

Envious Assassin Controlled Burst Reservoir Burst Controlled Burst Reservoir Burst Golden Tricorn Golden Tricorn Enhanced Envious Assassin Heal Clip Heal Clip Lead from Gold Lead from Gold

pandapaxxy

controller pvp 24 wishlist rolls

pandapaxxy (PvP / Controller): "I'm sure most people have seen u/Legoleflash's new video on the Eremite (if you haven't, go watch it https://youtu.be/csuxec3lFcs). Essentially the main point is enhanced Slickdraw doesn't feel terrible and allows you to full send into range. With Slickdraw maxing out your handling you can even opt for handling reducing perks like Full Bore, or, better yet, Extended Barrel for a bump in recoil direction. If you don't like Slickdraw there you could opt for Offhand Strike and find a good balance of range and stability." Recommended MW: Range or Charge Time.

Strong alternatives

Slickdraw Projection Fuse Hammer-Forged Rifling Elemental Capacitor Pugilist Offhand Strike Accelerated Coils Smallbore Extended Barrel

Range Masterwork. Taken from https

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Range Masterwork. Taken from https://www.youtube.com/watch?v=csuxec3lFcs "Slickdraw gives you 100 handling no matter what else you run on your weapon, plus a .95x animation duration multiplier, which is a scalar that takes you past what 100 handling can even do. The automatic 100 handling allows me to do WHATEVER I want to the detriment of handling, because it will ALWAYS be 100. So I can run Extended Barrel to bump my Recoil Direction to 85 and my range up 10, without any drawbacks of handling like I normally would."

Essential perks

Extended Barrel Projection Fuse

Strong alternatives

Pugilist Slickdraw Pugilist Slickdraw Elemental Capacitor Offhand Strike Golden Tricorn Golden Tricorn Enhanced Offhand Strike Elemental Capacitor

Range Masterwork. Taken from https

god-pvp pvp controller mnk 7 wishlist rolls

Range Masterwork. Taken from https://www.youtube.com/watch?v=csuxec3lFcs "Slickdraw gives you 100 handling no matter what else you run on your weapon, plus a .95x animation duration multiplier, which is a scalar that takes you past what 100 handling can even do. The automatic 100 handling allows me to do WHATEVER I want to the detriment of handling, because it will ALWAYS be 100. So I can run Extended Barrel to bump my Recoil Direction to 85 and my range up 10, without any drawbacks of handling like I normally would... I suggest running this one of two different ways. Elemental Capacitor if you're on either void or stasis, and then Golden Tricorn if you run any other subclass."

Essential perks

Extended Barrel Projection Fuse

Strong alternatives

Elemental Capacitor Slickdraw Golden Tricorn Golden Tricorn Enhanced Slickdraw Elemental Capacitor

What these The Eremite perks do

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%

Controlled Burst

Scoring a Kill or hitting every shot in a burst grants 20% increased damage and 10% decreased Charge Time for 2 seconds.

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Reservoir Burst

Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod) While Magazine is at or above maximum capacity: Grants 30% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius. Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 20% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness)

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 7 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 🡅55 Reload Speed • Arc: 🡅55 Handling • Void: 🡅25 Stability • Strand: 🡅25 Airborne Effectiveness • Stasis: 🡅25 Recoil Direction & 20% decreased ADS Movement Speed Penalty 🡅 Stat Bonuses are increased by 5.

Golden Tricorn Enhanced

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration to 🡅8 seconds. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future. 🡅 Golden Tricorn x1's duration is refreshed to 8 seconds.

Slickdraw

Passively grants: • 100 Handling • 0.95x Ready Animation Duration Multiplier • 🡅15% decreased Auto Aim Cone Size (No effect on Magnetism AKA Reticle Stickiness) 🡅 Auto Aim Penalty is decreased by 25?% (20%⁠🠚⁠15%).

Reservoir Burst

Passively grants 30 Magazine Size stat. (Identical to a Backup Mag mod) While Magazine is at or above maximum capacity: Grants 🡅33% increased damage and causes enemies to explode on death, dealing 162.5 damage in a ? meter radius. Explosions inherit the weapon's element and Combatant Damage Scaling. Explosions triggered with Linear Fusion Rifle kills deal an additional 30% increased damage. 🡅 Damage buff is increased by 10% (30%🠚33%).

Controlled Burst

Scoring a Kill or hitting every shot in a burst grants 20% increased damage and 10% decreased Charge Time for 🡅2.5 seconds. 🡅 Buff Duration is increased by 0.5 seconds.

Envious Assassin

Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 🡅12.5% of Magazine Capacity • Special and Power Weapons: 🡅22.5% 🡅 Loaded ammo per Kill is increased by 2.5% of the Magazine Capacity (e.g. 10%⁠🠚⁠12.5%).

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters. 🡅 Allowed time before reloading is increased.

Lead from Gold

Heavy Ammo Pickups grants 🡅35% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted. 🡅 Increases the amount of Ammo gained by 40% (25%⁠🠚⁠35%).

Pugilist

Weapon Kills grant 🡅11% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Melee Ability Energy gains are increased by 10%. (e.g. 10%🠚11%)

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 🡅8 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow. 🡅 Buff Duration is increased by 1 second.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

The Eremite in Destiny 2

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